[ a small ooc debrief to place you where you need to be:
🪐 this icly occurs w6 wednesday late pm and will finish w6 thursday return for all of your scampering/hiding/gaslighting needs. 🪐 the weekly effect is not active during this cyoa. 🪐 your character will find that their powers have been turned on, though they are a bit iffy in terms of whether they work when you want them to. characters who use them will feel more of a drain on their bodies than usual when utilizing any of them. this drain may manifest in many ways, but always gradual: gradual gnawing hunger, gradual thirst, gradual fatigue, and may put them in a very precarious position should they overextend themselves. you can fuck around and find out.
now. let's begin.
it is late wednesday night, after preparations have been made, when you all will board what looks to be a small shuttle, emblazoned inside with the nut & bolt co. logo. there are four seats, each with an overhead bin, each of them stocked with some supplies for you. upon some preliminary light searching, they will find the following:
🪐 some suits with rebreathers that help with bad atmosphere. these are pretty easy to don and comfy, so it's not a fuss. ignore the open spots on this suit, they're not open. 🪐 a choice of: a plasma blade (a long dagger), a plasma pistol, an upgraded heal gun. the pistol has 5 shots. the gun has 3 charges. 1 charge heals a minor wound, 2 charges heal a moderate wound. 🪐 if you have a standard weapon you use normally, you will be permitted to bring it here. however, if you bring a blade, you will be advised to keep it sheathed unless it is an emergency. in that vein, your plasma blade retracts into the hilt, making it seem fairly harmless to the naked eye. any items purchased at auction still remain nerfed, so a magic sword is just a sword. a magic amulet is just an amulet. darn. all guns come with holsters.
outside of the windows, you can see the churning cosmic waves of a storm along the horizon of the blue planet you know to be acquada.
a short while after you acquaint yourselves with your surroundings and your supplies, io ducks through the low entrance, donned in a suit already, their helmet in hand, and a long jacket atop that suit. ]
Alright. I take it you all know the drill by now. We need to take care of this CEM storm before we can leave for our final stop. This one in particular is going to be a slog - Category 3. I'll be joining you on this trip as your senior officer blah blah official capacity etc. etc.
In short, let's get in, find the source to disperse it, and then we can get back to the others.
[ they will pull up what looks to be a scan of the storm, revealing a strange planet shifting slowly on its axis. io stares at it for a moment or two before sitting down on one of the seats available. they pull out what looks to be a leather journal from the inner pocket of their jacket and thumb through a few pages before nodding. ]
Now, I have done some preliminary scans on the storm... there's a good chance that we may be dealing with a "pull it up from the roots" situation.
There's a very strong energy signature coming from beneath the surface of a penal colony located on the planet we're headed towards, Khalkha. So we may have to find a way to access that from the surface itself, or... we'll have no choice but to go down below. So... if you have any questions, ask away while we have the time now. We'll be reaching the apex of the storm shortly.
[ they're just here going through some data and taking some notes in an old, beaten-up journal, but are available to speak with you should you have any questions. ]
Penal colony, huh. [ like. jail? ] Io, do we have any sort of information about what kind of planet Khalkha is? Stats or anything that might help us find a way in as necessary.
[ popping open his i.r.i.s. he'll project that for all to see. ]
Khalkha, from what I have been reading up on, is a small planet - the population is big, but most of those occupants are prisoners. The rest are either civilians who have thought it cheap enough to live there, or those who believe it to be opportunistic - there's good farm land down there.
My thoughts are, there's a processing plant that also doubles as the living situation for these prisoners. It's the largest building in the area with the most activity - that's where the signature is radiating from.
We do a little investigating on foot around the area at first... might send you four to scope out the area nearby while I try and negotiate a way inside. Once we're in, well. We'll have to play it by ear.
Scouting's fine. [ he seems a little uneasy at the idea, but there's four of them and the planet's...simple enough. if the prisoners are all in a processing plant they can at least look around the area for a backdoor. ] If most of the occupants are in the same place then, it might be easy enough to look around and see what can be found amongst the other civilians. Get a read on if anything unusual has happened on-planet because of this reading and stuff.
So...once we pull up the source, do we have any idea what we're going to do with it?
You are a troublemaker, but I wouldn't dare throw you to the wolves. They'd have to arrest me too.
[ paws in lap. my sister loves you. ]
I believe our objective for completion will be different. As far as I'm aware, this planet has nothing of worth to steal, unless you plan on taking over their less-than-pleasant way of making money.
[ eyes staff. ]
So destruction of whatever is giving off these readings. I don't like where it's located.
Haha. Well, I assure you, I am no thief, nor were we any good at it with the heartseed, so you will have no troubles there.
[ we just destroyed it all. as long as there are no demon plants this farmland will be fine, probably. ] But, should my spells work on and off as before, destruction will be a bit easier.
[ as for the rest... he brings a hand to his chin, thoughtful. ] A processing plant, you said...?
Very well might be. But if we're lucky maybe it's just inside the processing plant and not... well. At the core of the planet. That'd get pretty tricky...
Likely the same for me. [ though i personally think we should have glocks. me, personally ]
Though - if this is as the Hanging Gardens were, I should likely have access to my spells, spotty as they may be. Do you have any magical abilities, Charles?
It's best if we all take healing guns, I think. I've been sort of practicing my bladework but I'm still not confident enough that it'll be good enough. [ also he definitely got stabbed the last time he was pulled somewhere. ]
So I can take a pistol. Easier for long-range damage anyway.
[ report what you've taken. you may take up to two of the three items presented in the briefing. in review: a plasma blade, a plasma pistol, an upgraded heal gun. ]
— BRIEFING (good evening, mission operatives)
YOUR MISSION.
🪐 this icly occurs w6 wednesday late pm and will finish w6 thursday return for all of your scampering/hiding/gaslighting needs.
🪐 the weekly effect is not active during this cyoa.
🪐 your character will find that their powers have been turned on, though they are a bit iffy in terms of whether they work when you want them to. characters who use them will feel more of a drain on their bodies than usual when utilizing any of them. this drain may manifest in many ways, but always gradual: gradual gnawing hunger, gradual thirst, gradual fatigue, and may put them in a very precarious position should they overextend themselves. you can fuck around and find out.
now. let's begin.
it is late wednesday night, after preparations have been made, when you all will board what looks to be a small shuttle, emblazoned inside with the nut & bolt co. logo. there are four seats, each with an overhead bin, each of them stocked with some supplies for you. upon some preliminary light searching, they will find the following:
🪐 some suits with rebreathers that help with bad atmosphere. these are pretty easy to don and comfy, so it's not a fuss. ignore the open spots on this suit, they're not open.
🪐 a choice of: a plasma blade (a long dagger), a plasma pistol, an upgraded heal gun. the pistol has 5 shots. the gun has 3 charges. 1 charge heals a minor wound, 2 charges heal a moderate wound.
🪐 if you have a standard weapon you use normally, you will be permitted to bring it here. however, if you bring a blade, you will be advised to keep it sheathed unless it is an emergency. in that vein, your plasma blade retracts into the hilt, making it seem fairly harmless to the naked eye. any items purchased at auction still remain nerfed, so a magic sword is just a sword. a magic amulet is just an amulet. darn. all guns come with holsters.
outside of the windows, you can see the churning cosmic waves of a storm along the horizon of the blue planet you know to be acquada.
a short while after you acquaint yourselves with your surroundings and your supplies, io ducks through the low entrance, donned in a suit already, their helmet in hand, and a long jacket atop that suit. ]
In short, let's get in, find the source to disperse it, and then we can get back to the others.
[ they will pull up what looks to be a scan of the storm, revealing a strange planet shifting slowly on its axis. io stares at it for a moment or two before sitting down on one of the seats available. they pull out what looks to be a leather journal from the inner pocket of their jacket and thumb through a few pages before nodding. ]
There's a very strong energy signature coming from beneath the surface of a penal colony located on the planet we're headed towards, Khalkha. So we may have to find a way to access that from the surface itself, or... we'll have no choice but to go down below. So... if you have any questions, ask away while we have the time now. We'll be reaching the apex of the storm shortly.
TALK TO IO.
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[ popping open his i.r.i.s. he'll project that for all to see. ]
Khalkha, from what I have been reading up on, is a small planet - the population is big, but most of those occupants are prisoners. The rest are either civilians who have thought it cheap enough to live there, or those who believe it to be opportunistic - there's good farm land down there.
My thoughts are, there's a processing plant that also doubles as the living situation for these prisoners. It's the largest building in the area with the most activity - that's where the signature is radiating from.
We do a little investigating on foot around the area at first... might send you four to scope out the area nearby while I try and negotiate a way inside. Once we're in, well. We'll have to play it by ear.
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So...once we pull up the source, do we have any idea what we're going to do with it?
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[ temenos is coming over once they get settled... hello... he gets a little smile of course, but otherwise he's peering at the projection. ]
A penal colony. I don't suppose we could get arrested to get in...? [ this is a joke
anyway. ] Are we going in to destroy whatever the source is? And will the conditions be similar to the Hanging Gardens...?
[ with a light gesture from his staff... ]
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[ paws in lap. my sister loves you. ]
I believe our objective for completion will be different. As far as I'm aware, this planet has nothing of worth to steal, unless you plan on taking over their less-than-pleasant way of making money.
[ eyes staff. ]
So destruction of whatever is giving off these readings. I don't like where it's located.
no subject
[ we just destroyed it all. as long as there are no demon plants this farmland will be fine, probably. ] But, should my spells work on and off as before, destruction will be a bit easier.
[ as for the rest... he brings a hand to his chin, thoughtful. ] A processing plant, you said...?
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Not that I don't think we couldn't find a way.
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TALK AMONGST YOURSELVES.
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I'll take a blade and a heal gun. What about everyone else?
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Though - if this is as the Hanging Gardens were, I should likely have access to my spells, spotty as they may be. Do you have any magical abilities, Charles?
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I can shoot lightning, but that's about the extent of my magical prowess.
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So I can take a pistol. Easier for long-range damage anyway.
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[pats the hilt of his own sword]
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YOUR INVENTORY.
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-plasma blade + heal gun ]
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dual wielding blades.... hehe ]