The Eudora is equipped with weapon systems and artillery to clear out asteroids and debris to guarantee safe voyage, including a high-end sonar to detect every bit of litter within our radius. However, whether we can combat the unknown of the void or avoid the encounter is to be debated. Everyone would say I am paranoid because of the very low chance of facing such creatures, but I am thorough.
We may speak of weaponry, our preferred choice of battle, and I will see if it may be applied to our current arsenal.
well, the ship itself can be used as a weapon via battering ram. cannons and arrows - including flaming ones - would be used for long range, though a lot of naval warfare where i'm from involves fighting in close quarters when you manage to board the enemy's ship. not sure if that would apply here.
yeah. in the end, it doesn't matter if you never hit an individual if you can just tank the ship itself, right?
from the way you put it, it doesn't sound like we'd be fighting other ships, which complicates some things, but it's still true on our end. doesn't matter how good our weapons are if the ship itself gets wrecked in close quarters, so fighting from a distance is ideal. i take it we don't have smaller ships we can send out in the event of combat?
In a different age, intergalactic bandits would be a concern, but laws and treaties have kept space relatively safe. We do have some small ships meant for evacuations and scouting, if the occasion calls for it. Their firepower isn't that of the Eudora, but they're faster. I should change some of the controls to be layman-friendly.
If scouting is necessary to clear up the path, then a senior crew member will go with a small group of regular crew members. Sometimes there will be less debris that won't need the power of Eudora's energy cannons and lasers and instead the smaller ships will do.
Scouting ahead for threats would be unlikely as our route takes the safest path, but we still may need to go out to clear some debris. Space weather can be volatile and move objects around.
As a warning, don't try escaping your contract using the scouting ships. Making an enemy out of the company would be a mistake.
Nut & Bolt's IT has made the layman's controls to mimic that of a game.
[ Charles will get a prompt that has the target and tracking sensor dialog, the weapon's ID, and then prompts recalibration under training wheels mode.
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We may speak of weaponry, our preferred choice of battle, and I will see if it may be applied to our current arsenal.
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i'm more familiar with naval armaments than anything used for space vehicles, though.
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You may proceed.
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Projectiles were never to my personal taste, but it's difficult to argue against their efficacy.
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from the way you put it, it doesn't sound like we'd be fighting other ships, which complicates some things, but it's still true on our end. doesn't matter how good our weapons are if the ship itself gets wrecked in close quarters, so fighting from a distance is ideal. i take it we don't have smaller ships we can send out in the event of combat?
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In a different age, intergalactic bandits would be a concern, but laws and treaties have kept space relatively safe. We do have some small ships meant for evacuations and scouting, if the occasion calls for it. Their firepower isn't that of the Eudora, but they're faster. I should change some of the controls to be layman-friendly.
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is scouting something the senior crew takes care of, or is there any chance any of us would be tasked with it?
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As a warning, don't try escaping your contract using the scouting ships. Making an enemy out of the company would be a mistake.
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[ this isn't a scare tactic but it sure seems like it ]
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[ does this seem awkward yet ]
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anything else you wanted to discuss besides weaponry?
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Are you interested in recalibrating a target and tracking sensor? It can be done remotely.
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[ Charles will get a prompt that has the target and tracking sensor dialog, the weapon's ID, and then prompts recalibration under training wheels mode.
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what am i supposed to enter here?
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[ IT SURE IS ]
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