Entry tags:
GRAVEYARD... 4!
GR͏∀VE̴Y͞A̵ЯD 18 DECOMMISSIONED
t̀h̡e u͝nḑerbe̸l͞l̵y ̸o͜f th̴è ̡şh̷i͠p.
Crushing pressure is the initial sensation you can recall upon awakening. The stench of fetid, hot steam fills your nose, motes of dust and dirt floating upwards to cling to your skin. Down you are pulled to the cold ground, and all at once you realize you have forgotten to breathe. As you gasp back to life, you are flung onto a pile of scraps and trash, as the enormous machine that spat you out grumbles a little, and then goes silent. You are whole somehow, alive... but at what cost?
Popping out of the grinder, you look yourself over and find that any injuries you may have incurred during your death will be healed. While the scars that remain from the process will serve as a stark reminder, you will be able to get up on your own two feet without issue.
Thin, tapering metal (?) claws unhook from overhead and lower themselves, proceeding to guide you around. Your clothing starts sticking uncomfortably to your skin in the humidity of this strange, new place. Overhead you can hear the tinny humming of flickering lights overhead, arranged in a singular, thin strip and snaking around the serpentine halls. Along exposed pipes, wires, and the walls, a rust-colored substance creeps in web-like patterns, climbing towards the ceiling lights.
The deep grinding and groaning of the ship begin to meld into one low, deep moan from all around. It dips and rises in pitch, and becomes sickening to listen to if you focus on it for too long. Maybe, it's the ship's way of saying Welcome, to the underbelly of the CSS Eudora, home of the decommissioned.
Thin, tapering metal (?) claws unhook from overhead and lower themselves, proceeding to guide you around. Your clothing starts sticking uncomfortably to your skin in the humidity of this strange, new place. Overhead you can hear the tinny humming of flickering lights overhead, arranged in a singular, thin strip and snaking around the serpentine halls. Along exposed pipes, wires, and the walls, a rust-colored substance creeps in web-like patterns, climbing towards the ceiling lights.
The deep grinding and groaning of the ship begin to meld into one low, deep moan from all around. It dips and rises in pitch, and becomes sickening to listen to if you focus on it for too long. Maybe, it's the ship's way of saying Welcome, to the underbelly of the CSS Eudora, home of the decommissioned.
Some things to keep in mind, while amongst the dead:
💀 Mini-events will be posted on WEDNESDAY at 3 PM EST / 12 PM PST, and are due at the same time they are for the living. Any changes to the schedule will be announced in the graveyard channels.
💀 Weekly effects will still hit you here, in the belly of the ship. Mods will make sure to announce any special changes based on being the graveyard; otherwise, please assume everything is 1:1!
💀 While not perfect, there is a healing factor in place. It is extremely sluggish, uncomfortable, and does not negate the fact that you're injured and likely in pain. If the injury is too severe, you might wind up dying from it if left untreated. Again. If you have a pre-existing condition like an illness that has been exacerbated by factors beyond your control, you will find that for the time being these symptoms are at their most minor.
💀 That said, while double death is possible, you'll find yourself reviving after 4 hours fully healed, but feeling like complete garbage for the rest of the day. Message your mods if you find yourself getting killed while dead, though! There might be a special surprise involved.
💀 Your possessions, minus clothing besides what you're wearing now, can be found in the bunk pods and their storage. Yes, while it might not include clothes, it does include any Omegamart Promotional Items, Scrap purchases, home items, etc that you were in possession of. if you had a lot of things, the cubby might jam or have difficulty closing. Better organize. If you arrive on Saturday during trial, belongings will return at the end of trial.
💀 Communications, while you cannot text via I.R.I.S., you can still send messages through HER-MES. All other functions for I.R.I.S. are available along with direct data transfers. Dead can send private letters to the living! An inbox can be accessed from the family computer at the canteen. If you find it locked, it is because we are updating it.
💀 Living livestream is broadcasted on the TV screen in the canteen!
✔️ Upgraded Quality ✔️ Audio ✔️ Translit Captions that sometimes fuck up ✔️ Dramatic panning ✔️ Color
💀 Planet locations are free to use! Upon the Eudora landing planetside, you will find that as you meander through the various parts of the Belly you may run into one of locations of the current planet instead of where you were meaning to go. These locations are indeed still populated, but the people are more like wisps and will not react much to any conversation. Though you can interact with stuff there you cannot take anything with you out of the location "rooms".
💀 Weekly effects will still hit you here, in the belly of the ship. Mods will make sure to announce any special changes based on being the graveyard; otherwise, please assume everything is 1:1!
💀 While not perfect, there is a healing factor in place. It is extremely sluggish, uncomfortable, and does not negate the fact that you're injured and likely in pain. If the injury is too severe, you might wind up dying from it if left untreated. Again. If you have a pre-existing condition like an illness that has been exacerbated by factors beyond your control, you will find that for the time being these symptoms are at their most minor.
💀 That said, while double death is possible, you'll find yourself reviving after 4 hours fully healed, but feeling like complete garbage for the rest of the day. Message your mods if you find yourself getting killed while dead, though! There might be a special surprise involved.
💀 Your possessions, minus clothing besides what you're wearing now, can be found in the bunk pods and their storage. Yes, while it might not include clothes, it does include any Omegamart Promotional Items, Scrap purchases, home items, etc that you were in possession of. if you had a lot of things, the cubby might jam or have difficulty closing. Better organize. If you arrive on Saturday during trial, belongings will return at the end of trial.
💀 Communications, while you cannot text via I.R.I.S., you can still send messages through HER-MES. All other functions for I.R.I.S. are available along with direct data transfers. Dead can send private letters to the living! An inbox can be accessed from the family computer at the canteen. If you find it locked, it is because we are updating it.
💀 Living livestream is broadcasted on the TV screen in the canteen!
✔️ Upgraded Quality ✔️ Audio ✔️ Translit Captions that sometimes fuck up ✔️ Dramatic panning ✔️ Color
💀 Planet locations are free to use! Upon the Eudora landing planetside, you will find that as you meander through the various parts of the Belly you may run into one of locations of the current planet instead of where you were meaning to go. These locations are indeed still populated, but the people are more like wisps and will not react much to any conversation. Though you can interact with stuff there you cannot take anything with you out of the location "rooms".
no subject
From your formula, it shouldn't be too difficult to harness the soul in the for of CEM waves as long as they are able to be transported to the original body that matches the 'soul' and these two beacons are created to create a bridge between our location and that of our bodies. Is that correct?
Given that we are in a location that is made of memory, would it be sufficient for one of us to remember a beacon on our end as long as the other side is able to construct one of their own?
no subject
It shouldn't be difficult. It should be easy, technically, following my blueprint. I think in this case, however, if you guys are souls, then... Someone obviously has to carry your vessels across the rift and back to the other dimension. Do you guys know if anyone on the other side is also working on this? It might be helpful.
[ Not this memory thing that Blake is not an expert in. Blake is like uhh???? ]
I... Think... The beacons need to be physical...? So maybe we have to build or add onto something.
no subject
Building shouldn't be difficult... There are a few organic structures here that aren't made out of our supposed memories, I believe.
There is a brain or a heart, though the heart doesn't allow anyone to get close. Would either of those suffice?
no subject
I think those would work well, but don't... Get hurt.
no subject
So there are a few options for power source. [trash!] The beacon might be the Grinder itself.
For the vessels, do they need to be intricate? What is the most conducive to holding our souls?
no subject
I lifted off the idea from Metis to use crystals due to their inclusions, but I think anything that is inclined to take soul data works fine. Something sturdy. Just know if you guys make them here and you enter them, someone has to pick you up and take you through the rift when both sides open the path.
Because... Vessels aren't normally mobile.
no subject
[like do they have to build it out of parties that can.... hold souls]
Would having the First Callisto just carry us all over be sufficient?
no subject
[ there are parts... parts... everywhere... and flesh... i suppose... super funny ]
If he can, yeah. He says he's alive? With a body.
no subject
Very well. And yes, I'm under the impression First Callisto is alive.
The final question I have is confirming that all pieces of our memory and personality and emotion will carry over to our bodies, as long as they are appropriately housed in these vessels.
[this is such a reliver question]
And would, if powers are reactivated on the other side, that be the case of us as well? Since there's a dangerous psycho over there.
no subject
[ Pretty confident about it. ]
... Hm. That would mean the nanites are failing. It should be apply to your bodies too in regards to your powers, but I'm worried about the other consequences.
no subject
Is there any way to simply reactivate one individual's nanites so he doesn't try to massacre a bunch of people and we're back to square one?
On that note, will this solution be available more than once, as long as both beacons and power sources are active?
[like what if more people die again...]
no subject
[ Making him nervous here. ]
It should work more than once as long as we have the energy sources and beacons.
no subject
But good to know.
Is there anything else you can share about this living, manipulating CEM entity? Or is your expertise in the revival process?
no subject
I kind of only learned a bunch of it a week before I died, so I don't know too much more. Stay alert is my advice.