Entry tags:
GRAVEYARD...3!
GR͏∀VE̴Y͞A̵ЯD 18 DECOMMISSIONED
t̀h̡e u͝nḑerbe̸l͞l̵y ̸o͜f th̴è ̡şh̷i͠p.
Crushing pressure is the initial sensation you can recall upon awakening. The stench of fetid, hot steam fills your nose, motes of dust and dirt floating upwards to cling to your skin. Down you are pulled to the cold ground, and all at once you realize you have forgotten to breathe. As you gasp back to life, you are flung onto a pile of scraps and trash, as the enormous machine that spat you out grumbles a little, and then goes silent. You are whole somehow, alive... but at what cost?
Popping out of the grinder, you look yourself over and find that any injuries you may have incurred during your death will be healed. While the scars that remain from the process will serve as a stark reminder, you will be able to get up on your own two feet without issue.
Thin, tapering metal (?) claws unhook from overhead and lower themselves, proceeding to guide you around. Your clothing starts sticking uncomfortably to your skin in the humidity of this strange, new place. Overhead you can hear the tinny humming of flickering lights overhead, arranged in a singular, thin strip and snaking around the serpentine halls. Along exposed pipes, wires, and the walls, a rust-colored substance creeps in web-like patterns, climbing towards the ceiling lights.
The deep grinding and groaning of the ship begin to meld into one low, deep moan from all around. It dips and rises in pitch, and becomes sickening to listen to if you focus on it for too long. Maybe, it's the ship's way of saying Welcome, to the underbelly of the CSS Eudora, home of the decommissioned.
Thin, tapering metal (?) claws unhook from overhead and lower themselves, proceeding to guide you around. Your clothing starts sticking uncomfortably to your skin in the humidity of this strange, new place. Overhead you can hear the tinny humming of flickering lights overhead, arranged in a singular, thin strip and snaking around the serpentine halls. Along exposed pipes, wires, and the walls, a rust-colored substance creeps in web-like patterns, climbing towards the ceiling lights.
The deep grinding and groaning of the ship begin to meld into one low, deep moan from all around. It dips and rises in pitch, and becomes sickening to listen to if you focus on it for too long. Maybe, it's the ship's way of saying Welcome, to the underbelly of the CSS Eudora, home of the decommissioned.
Some things to keep in mind, while amongst the dead:
💀 Mini-events will be posted on WEDNESDAY at 3 PM EST / 12 PM PST, and are due at the same time they are for the living. Any changes to the schedule will be announced in the graveyard channels.
💀 Weekly effects will still hit you here, in the belly of the ship. Mods will make sure to announce any special changes based on being the graveyard; otherwise, please assume everything is 1:1!
💀 While not perfect, there is a healing factor in place. It is extremely sluggish, uncomfortable, and does not negate the fact that you're injured and likely in pain. If the injury is too severe, you might wind up dying from it if left untreated. Again. If you have a pre-existing condition like an illness that has been exacerbated by factors beyond your control, you will find that for the time being these symptoms are at their most minor.
💀 That said, while double death is possible, you'll find yourself reviving after 4 hours fully healed, but feeling like complete garbage for the rest of the day. Message your mods if you find yourself getting killed while dead, though! There might be a special surprise involved.
💀 Your possessions, minus clothing besides what you're wearing now, can be found in the bunk pods and their storage. Yes, while it might not include clothes, it does include any Omegamart Promotional Items, Scrap purchases, home items, etc that you were in possession of. if you had a lot of things, the cubby might jam or have difficulty closing. Better organize. If you arrive on Saturday during trial, belongings will return at the end of trial.
💀 Communications, while you cannot text via I.R.I.S., you can still send messages through HER-MES. All other functions for I.R.I.S. are available along with direct data transfers. Dead can send private letters to the living! An inbox can be accessed from the family computer at the canteen. If you find it locked, it is because we are updating it.
💀 Living livestream is broadcasted on the TV screen in the canteen!
✔️ Upgraded Quality ✔️ Audio ✔️ Translit Captions that sometimes fuck up ✔️ Dramatic panning ✔️ Color
💀 Planet locations are free to use! Upon the Eudora landing planetside, you will find that as you meander through the various parts of the Belly you may run into one of locations of the current planet instead of where you were meaning to go. These locations are indeed still populated, but the people are more like wisps and will not react much to any conversation. Though you can interact with stuff there you cannot take anything with you out of the location "rooms".
💀 Weekly effects will still hit you here, in the belly of the ship. Mods will make sure to announce any special changes based on being the graveyard; otherwise, please assume everything is 1:1!
💀 While not perfect, there is a healing factor in place. It is extremely sluggish, uncomfortable, and does not negate the fact that you're injured and likely in pain. If the injury is too severe, you might wind up dying from it if left untreated. Again. If you have a pre-existing condition like an illness that has been exacerbated by factors beyond your control, you will find that for the time being these symptoms are at their most minor.
💀 That said, while double death is possible, you'll find yourself reviving after 4 hours fully healed, but feeling like complete garbage for the rest of the day. Message your mods if you find yourself getting killed while dead, though! There might be a special surprise involved.
💀 Your possessions, minus clothing besides what you're wearing now, can be found in the bunk pods and their storage. Yes, while it might not include clothes, it does include any Omegamart Promotional Items, Scrap purchases, home items, etc that you were in possession of. if you had a lot of things, the cubby might jam or have difficulty closing. Better organize. If you arrive on Saturday during trial, belongings will return at the end of trial.
💀 Communications, while you cannot text via I.R.I.S., you can still send messages through HER-MES. All other functions for I.R.I.S. are available along with direct data transfers. Dead can send private letters to the living! An inbox can be accessed from the family computer at the canteen. If you find it locked, it is because we are updating it.
💀 Living livestream is broadcasted on the TV screen in the canteen!
✔️ Upgraded Quality ✔️ Audio ✔️ Translit Captions that sometimes fuck up ✔️ Dramatic panning ✔️ Color
💀 Planet locations are free to use! Upon the Eudora landing planetside, you will find that as you meander through the various parts of the Belly you may run into one of locations of the current planet instead of where you were meaning to go. These locations are indeed still populated, but the people are more like wisps and will not react much to any conversation. Though you can interact with stuff there you cannot take anything with you out of the location "rooms".


no subject
Not saying it's true. That is just what I learned about them. We're... somewhere Vash can also apparently be without having died. Wherever that is.
no subject
What we ought to do is take an item from the living and see if it can be transformed into something else, or if it will retain its shape no matter our efforts. That will determine whether or not it is made of memory.
That can help indicate if there is a direct path between us and them.
no subject
It's worth a test, I guess.
The divide, at first, almost seems... like we're just in another part of the ship, like something got out of control here, but... it's strange that we're all here. As memories. That the ghosts are here, too.
no subject
It is only a theory, but if the Helly Belly possesses a heart, it may too possess memory. I wonder if the so-called ghosts, or ourselves, appear here because the ship itself remembers them. Us.
no subject
So what they had been working on before was like... a rudimentary version of what you do? Restoring people to being alive by some kind of collection of memories?
Could you perfect that here?
no subject
[so confident! ok bitch!!!! but admittedly bringing people back from the death is just what scien Does]
In truth, as long as our backups are captured and transported to the living side, Dahut and I could easily revive everyone through the Reliver process—though I would need more time to restore everyone's emotions and aging capability. But with help, it'd only take a few weeks.
[we only have 2 more in the murdergame, scien]
no subject
Um, do you think... you could do it even faster than a few weeks...?
no subject
Through Reliver technology... Emotion restoration, yes. Painless emotion restoration, tentative. I'd want more time so you all don't need to suffer if possible. [he has the theory down already for granting emotions back to relivers but it's gruesome]
However, the process detailed in the document suggests that CEM waves can be reunited with original bodies. If I could advance their research, that should be easy to work with what we already have.
The issue is being on this side, not that one. However, as long as they keep sending their documents to us, I can provide instruction to the Brat.
no subject
Do you think Shoma can do it alone?
[He doesn't sound doubtful about Shoma's abilities, but more doubtful there might not be much assistance for him.]
no subject
[who are competent? he trails off.]
... the instructions will simply have to be detailed.
[scien doesn't believe in most of the living]
no subject
Well, I guess we have little choice, so we will have to depend on them.