Entry tags:
LOCATIONS.
LOCATIONS
CSS EUDORA, HOME AWAY FROM HOME.
STASIS BAY
Carefully monitored by the ship's top-of-the-line AI technology, each cryopod in the Eudora's stasis bay is capable of accommodating beings of any size with adaptive nano-technology, allowing the occupants to remain comfortable for long-term space travel under cryosleep.
Currently, there are 39 pods left in this room, bearing each Jr. Crew member's name on it, 22 with their status listed as ACTIVE lit in green. 17, locked and set for preservation, are occupied by the deceased and marked as AUXILIARY in blue. Privacy mode has been enabled to respect the dead, but the glass will unfog at the deceased's' faces so that you can view them, to pay respects. Opposite the now-open doors leading to the rest of the ship is a now-unlocked set of doors leading to the brig.
Currently, there are 39 pods left in this room, bearing each Jr. Crew member's name on it, 22 with their status listed as ACTIVE lit in green. 17, locked and set for preservation, are occupied by the deceased and marked as AUXILIARY in blue. Privacy mode has been enabled to respect the dead, but the glass will unfog at the deceased's' faces so that you can view them, to pay respects. Opposite the now-open doors leading to the rest of the ship is a now-unlocked set of doors leading to the brig.
CREW CAPSULES
Comfortable accommodations have been made aboard the Eudora by Nut & Bolt so you won't need to sleep in the stasis bay like some kind of animal, of course. Rooms are on either side of a long, well-lit hall, with a scanner next to each door for you to hold your I.R.I.S. up to for access.
WHY NOT CHECK THAT OUT?
WHY NOT CHECK THAT OUT?
MESS HALL & GALLEY
The mess hall can situate the entire crew. An observation deck is located overhead via a lift or stairs. While there is a galley in the mess, and it is clear your tasty meals are prepared in a timely fashion, you will never see any kitchen staff. Food is served three times a day and the menu is updated daily:
Breakfast: 06:00 am- 10:00 am
Lunch: 12:00 pm - 3:00 pm
Dinner: 7:00 pm - 10:00 pm
Food and drinks served in the mess are bland in flavor and basic in composition but are specifically designed for health, nutrition, and well-being in space. Meals are a protein (vegetarian and vegan options available), a starch, vegetable, fruit, and treat. You may double up on any of these options or get seconds of anything during the allotted hours.
Available Snacks: a variety of freeze-dried jerkies (both meat and plant-derived), dried fruit, kale chips, dry cereal, gummy supplements in the shape of cute animals, and an electrolyte supplement that can be poured into 16oz of water to double the hydration (it tastes like grapefruit). Many foods may be served in receptacles that are space-friendly and reusable. Simply return them to the mess hall to be recycled!
Special Menu Days are Tuesdays and Fridays: Taco Tuesdays and Pizza Day Fridays replace the typical lunch and dinner menus, but special dietary versions remain available.
If you'd prefer to prepare your meals, please see a member of the Sr. Crew to have your credentials updated to allow access to the galley.
Breakfast: 06:00 am- 10:00 am
Lunch: 12:00 pm - 3:00 pm
Dinner: 7:00 pm - 10:00 pm
Food and drinks served in the mess are bland in flavor and basic in composition but are specifically designed for health, nutrition, and well-being in space. Meals are a protein (vegetarian and vegan options available), a starch, vegetable, fruit, and treat. You may double up on any of these options or get seconds of anything during the allotted hours.
Available Snacks: a variety of freeze-dried jerkies (both meat and plant-derived), dried fruit, kale chips, dry cereal, gummy supplements in the shape of cute animals, and an electrolyte supplement that can be poured into 16oz of water to double the hydration (it tastes like grapefruit). Many foods may be served in receptacles that are space-friendly and reusable. Simply return them to the mess hall to be recycled!
Special Menu Days are Tuesdays and Fridays: Taco Tuesdays and Pizza Day Fridays replace the typical lunch and dinner menus, but special dietary versions remain available.
If you'd prefer to prepare your meals, please see a member of the Sr. Crew to have your credentials updated to allow access to the galley.
SHOWERS & RESTROOMS
The bathroom and showers are located on the same floor as the Junior Crew bunks for easy access.
In the all-gender showers, there are numerous, tall, well-lit stalls meant for bathing. Each stall is uncomfortably close, but you can be assured of privacy and hot water. There are hooks along the wall for a shower caddy, as well as a shelf meant to act as a soap dish. Showers are limited to 5 minutes total and have auto-shut-off valves to conserve water. The primary all-gender restrooms can also be found here as well.
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In the all-gender showers, there are numerous, tall, well-lit stalls meant for bathing. Each stall is uncomfortably close, but you can be assured of privacy and hot water. There are hooks along the wall for a shower caddy, as well as a shelf meant to act as a soap dish. Showers are limited to 5 minutes total and have auto-shut-off valves to conserve water. The primary all-gender restrooms can also be found here as well.
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SIM & ZERO GRAV ROOMS
Available for crew use are the simulation and zero gravity chambers. There are multiple rooms arranged among two levels to accommodate multiple simulations at once. Simulators default to scenes of soothing environments that welcome participants inside fields of flowers, comforting waves on the beach, or somewhere cozy and homey with a crackling fire. Simulations here are fully immersive, controlled via your I.R.I.S., and can be changed instantaneously. A little step-by-step screen will help those unfamiliar with the room itself to use it.
You can perform combat training and mission simulations, visit home if you're feeling a little homesick - and more! Everything can be fully accessed using voice commands on the I.R.I.S. However, we cannot guarantee that it doesn't make mistakes on occasion.
You can perform combat training and mission simulations, visit home if you're feeling a little homesick - and more! Everything can be fully accessed using voice commands on the I.R.I.S. However, we cannot guarantee that it doesn't make mistakes on occasion.
OBSERVATION DECK & LOUNGE
Upon taking a set of stairs (or the small elevator to the side) by the mess hall, crew can reach the combination observation deck and lounge that is on the second level. Reinforced glass cases most of the observation deck, allowing for starlight to filter in, aided by warm lighting recessed in the walls.
The back area of the observation deck is a cozy lounge. Comfortable, plush chairs and many pillows and folded blankets have been dragged in while the cold benches have been relegated to corners. A long, low table with well-cared-for plants lined up along it livens up the area and some board games littered around are meant to encourage socialization among the crew. Crew members are welcome to set up camp here with one another and take a breather.
As of w4, the back of the lounge area has a wall to wall, ceiling to floor, interactive wall installed. With it, a new app called the JUNOboard has been added to everyone's I.R.I.S. to sync up with the wall. It's a relatively blank screen by default, but by touching it - whether with your hands, fingers, or various other parts of you (though management discourages planting your face or butts on it); or by using one of the smart pens provided - you are able to write and draw to your heart's content. You can also utilize your I.R.I.S. in conjunction with the board, changing your pen or brush type, color, size, and even utilizing effects. Sweep your hand across the screen and leave a sweeping rainbow of colors, or write messages of encouragment for others. (Or discouragment, we guess.) While messages and art can be drawn over, only the original artist/writer can erase their work unless they enable their project to be shared on their I.R.I.S. settings. (Please report anything added to the JUNOboard to location changes below.)
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The back area of the observation deck is a cozy lounge. Comfortable, plush chairs and many pillows and folded blankets have been dragged in while the cold benches have been relegated to corners. A long, low table with well-cared-for plants lined up along it livens up the area and some board games littered around are meant to encourage socialization among the crew. Crew members are welcome to set up camp here with one another and take a breather.
As of w4, the back of the lounge area has a wall to wall, ceiling to floor, interactive wall installed. With it, a new app called the JUNOboard has been added to everyone's I.R.I.S. to sync up with the wall. It's a relatively blank screen by default, but by touching it - whether with your hands, fingers, or various other parts of you (though management discourages planting your face or butts on it); or by using one of the smart pens provided - you are able to write and draw to your heart's content. You can also utilize your I.R.I.S. in conjunction with the board, changing your pen or brush type, color, size, and even utilizing effects. Sweep your hand across the screen and leave a sweeping rainbow of colors, or write messages of encouragment for others. (Or discouragment, we guess.) While messages and art can be drawn over, only the original artist/writer can erase their work unless they enable their project to be shared on their I.R.I.S. settings. (Please report anything added to the JUNOboard to location changes below.)
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While many of the gates onboard the Eudora are locked at the moment, curious crew members will find an additional location available to them through the enrichment concourse. Think of it like a futuristic shopping mall on steroids. The concourse orbits the main body of the ship as a ring-like structure with an interior made of crisp white marble tiling and clean architecture. Filled with entertainment ranging from visual to participatory, if there's something you're looking for that isn't on the Eudora proper, it's likely here. At this time, the concourse's first gate can be accessed via a staircase or elevator from the Eudora.
Upon arriving, you might notice a security grate overhead that has been jammed upwards with severe force and cannot be lowered. There is damage to the usually covered control panel as well as the bottom of the gate itself, which can barely be seen in the opening of the ceiling where it's stuck.
Upon arriving, you might notice a security grate overhead that has been jammed upwards with severe force and cannot be lowered. There is damage to the usually covered control panel as well as the bottom of the gate itself, which can barely be seen in the opening of the ceiling where it's stuck.
CONCOURSE: TITAN'S CALL
One location on the enrichment concourse is open behind the busted gate, and that's the best bar within miles of the Eudora: Titan's Call. If you're looking for a stiff drink, just have a seat and order up.
Titan's is a retro-futuristic affair with friendly lighting, plenty of leather-upholstered seats at the bar, as well as circular leather couches and tables to sit and have a drink at. If you have a favorite drink, the bar will likely be able to make it for you.
The bar is open from 12:00 pm to 02:00 am. There's a jukebox in the back with way too many buttons on it to make sense. From 2:00 am onwards the bar is not shut down, rather, if you have a seat at the counter, a non-alcoholic drink of your preference will slide down the bar, seemingly conjured out of thin air.
As of W0 Tuesday there is now a hologram of a singer crooning out some tasty electro swing for your drinking entertainment alongside the jukebox's tunes.
Titan's is a retro-futuristic affair with friendly lighting, plenty of leather-upholstered seats at the bar, as well as circular leather couches and tables to sit and have a drink at. If you have a favorite drink, the bar will likely be able to make it for you.
The bar is open from 12:00 pm to 02:00 am. There's a jukebox in the back with way too many buttons on it to make sense. From 2:00 am onwards the bar is not shut down, rather, if you have a seat at the counter, a non-alcoholic drink of your preference will slide down the bar, seemingly conjured out of thin air.
As of W0 Tuesday there is now a hologram of a singer crooning out some tasty electro swing for your drinking entertainment alongside the jukebox's tunes.
MAPS: GATE ZERO
🪐 OPENING SCHEMATICS . . . GATE ZERO

LEVEL ONE

LEVEL TWO

Note: Please be aware that the rooms are not to scale. They are for spatial awareness of each location. Each location's capacity is designated by a color ranging from green (small, accommodating a group of 1-5 max. In case of the crew capsules, this is per capsule), blue (medium, accommodating a group of 6-15), and purple (large, accommodating a group of 15-the entire crew).
LOCATIONS REPORTING
THEFTS/DAMAGES/UPDATES
OMEGAMART SPECIAL PRODUCTS
MEDICAL BAY
Please note that, at this time, the pods can only heal injuries, and not regenerate any missing body parts.
WEEK 1
GATE ONE
As of W6 Sunday the cargo bay is inundated with an overwhelming overgrowth of flesh and bone, gunking up its respective exits and crafts. This flesh will grow back with every attempt to remove it.
If your character utilizes a recovery pod, please report to the medical bay reporting top-level HERE and follow the instructions regarding healing!
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There is a plush teal couch with many blankets draped around it for maximum comfort. A television is mounted on the wall in front of it that will direct you to have a look at its extensive digital library available to choose from on your I.R.I.S. Play some sweet space tunes from the television itself thanks to our expansive music library or watch something from our extensive catalog of movies, television shows, and shorts.
While there's the typical food court seating and in-restaurant seating alike, all food from the food court is available for takeaway in Eudora-logo take-out boxes and cups. If you want to grab a quick meal to take elsewhere, the associated kiosk will provide you with everything you need.
"Where are the servers and cooks?" you may ask! While kitchens and prep areas are inaccessible to Junior Crew, these jobs across the Eudora are done by a variety of charming robots. They'll even wave and emote when interacted with.
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Fitting rooms are in the back of each store where you can have some fun trying on your new duds and making sure they fit just right. When you're done, leave what you don't want in the booths and they will be taken care of. There are check-out kiosks towards the front of the stores that look as though they should be manned, but all they do is greet you on your way in and bid you a "great day" on your way out. Seems you don't need to pay for these clothes, so shop 'til you drop.
Some stores include, but are not limited to: Carpe Denim, Sole Mates, Sheit, Hanger Management, The Bootique, Sew in Style, Shoe La La, I Haute Mondays, Less is More, and On Fleek Street.
At the front of the store is a long wall of konbini-style pre-prepared products, fast meals (like cup ramen), snacks, and drinks. The placement is for maximum convenience, in case you just need to grab something and run.
While the Omegamart is largely a very normal store with very normal products... you can find a rotating, strange, variety of promotional items in a specialized kiosk. Signage around the kiosk proclaims that these items are completely free, to the Eudora crew; simply scan your I.R.I.S. at the terminal to claim your daily item. Act fast, these products are in (possibly) limited supply.
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🪐 OPENING SCHEMATICS . . . GATE ONE
Note: Please be aware that the rooms are not to scale. They are for spatial awareness of each location. Each location's capacity is designated by a color ranging from green (small, accommodating a group of 1-5 max. In case of the crew capsules, this is per capsule), blue (medium, accommodating a group of 6-15), and purple (large, accommodating a group of 15-the entire crew).
WEEK 2
GATE TWO
There are a few benches built into the walls for you to sit on if you like folding laundry together, lined with a couple of pillows for comfort in case you've got a big load.
Weaponry from the armory in the kwoon room cannot be removed from the room itself and will magnetize immediately to the threshold if someone tries to take it beyond the boundaries of the combat room itself. Only Sr. Crew may remove weapons from this room.
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The concession stand is full of every kind of snack imaginable, although doesn't seem to be manned. Just order what you want, and it will appear in a timely fashion at the other end of the counter, prepared to perfection.
Further back from the booths, there are an array of instruments, folding chairs, and stools. Your I.R.I.S. will ping when in this area, initiating a mode that allows you to download sheet music from an extensive music library and project it like an eye-level music stand. Enjoy making some music on your own here in this sound-proofed space, just make sure you shut the doors.
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Bright, fun, and inviting, with some cute teacup shaped seats just outside, the menu seems unending - and, somehow, things are always in stock and fresh. The cute shop is blatantly rabbit-themed, but there's no one around to explain why, exactly, that is. Macarons are shaped like rabbit heads, breads stare cutely out in little bunny shapes, and even the furniture has sprouted bunny ears.
However, there are a few hints as to what the connection might be in this cute, fun place - what isn't rabbit-themed is covered in moons.
Much like the Food Court, there is a barista robot behind the counter that waves you goodbye when you leave, as well as a more rabbit-eared server robot rolling around the shop.
🪐 OPENING SCHEMATICS . . . GATE TWO
Note: Please be aware that the rooms are not to scale. They are for spatial awareness of each location. Each location's capacity is designated by a color ranging from green (small, accommodating a group of 1-5 max. In case of the crew capsules, this is per capsule), blue (medium, accommodating a group of 6-15), and purple (large, accommodating a group of 15-the entire crew).
WEEK 3
GATE THREE
As you ride, your trip will be accompanied by the dulcet sounds of The Girl From Ipanema, which does not stop playing. Ever.
The library contains an enormous digital collection that recognizes your I.R.I.S. device upon getting close to its doors. If you would like to "take a book" out of the library, you may take out a digital copy. All you need to do is tap your I.R.I.S. to one of the stations in the back, and the media will be transferred over to you for a limit of one week. You may renew it if you like and you won't lose any of your highlights or notes.
There are physical books as well, though you may not remove them. These are older records and files, anthropological with strangely familiar names. You might even find odd reports and books that feel like your world and even your culture have been put under a microscope.
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A room built to survey the entirety of the ship, the Security Room is a narrow lounge with screens built high up and also spread out along the walls, as though to sit right in someone's periphery. There are a few screens on armatures as well, as though meant to be pulled towards or pushed away from as desired. A comfortable chair sits in the center of this, capable of spinning a full 360 degrees, with a matching pullout foot rest underneath the desk. The desk beneath the screens is kept organized and neat, with stacks of datapads, binders, and (surprisingly) paper books. The room has an oddly lived in feel, including a futuristic mug warmer seated on the desk next to where the holographic keyboard is projected for comfortable typing.
The screens show feeds of all public areas that are accessible by the crew, sans bedrooms and any of the restrooms (stasis bay, residential with showers, and concourse).
Scattered throughout are various purikura booths, each one with a unique theme. Want something cutesy? Something spooky? Beauty-themed? Macho? There's everything imaginable here. Trade photos with your friends, or just find a theme that matches your capsule decorations!
Attached to the arcade is a laser tag arena, which is enormous and full of places to duck and cover, glowing neon in the dim light. Laser tag gear and rifles can be procured at the front desk (also not currently being staffed) and can be equipped to have some flashy fun.
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If you take a seat at any of the vanities without someone else, you'll find your makeup and hair being done for you - and maybe not in a style that you were planning on. Careful, now! You might be bibbidi bobbidi booped into a princess or done up in a full face of skull makeup.
A hallway at the very end of the salon reveals on one side a comfortable lounging space for spa treatments (including cucumber slices) and massages. The other side leads to the indoor hot spring and sauna, where you can let all of your concerns melt away. An attempt to create a relaxing atmosphere and ambiance has been made, filtering light, sound, and smells in between the steamy air depending on what you desire. There are towels and spare bathing suits for modesty (speedos and one pieces), all of them emblazoned, embarrassingly, with PROPERTY OF THE CSS EUDORA. Guess you might want to head to the Strip Mall if you want other options...
🪐 OPENING SCHEMATICS . . . GATE THREE
Note: Please be aware that the rooms are not to scale. They are for spatial awareness of each location. Each location's capacity is designated by a color ranging from green (small, accommodating a group of 1-5 max. In case of the crew capsules, this is per capsule), blue (medium, accommodating a group of 6-15), and purple (large, accommodating a group of 15-the entire crew).
WEEK 4
GATE FOUR
Life Support is tied to hydroponics and is a peaceful-looking place. Several, suspended white, egg-shaped pods here are decorated inside with colorful bolts of fabric and pillows in all kinds of sizes and textures. This is the perfect place for a nap, and when one wakes up from a rest in these hanging pods, they'll feel quite refreshed. So if you're stressed, grab a blanket from the pile and have a quick nap. Just try not to disrupt the tranquility too much.
The room will shape itself to suit the needs of the current capacity onboard the Eudora and will always have more than enough space for everyone. For music, select a mood, and the Eudora will play from its endless library, filtered through surround sound embedded in the walls.
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If you're hungry, you can head over to the small concessions stand in the corner where there are only hotdogs being sold (with typical topping staples available to glitz up your glizzy.)
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Towards the East is a walking trail that leads to a summit overlooking the Mega Park. It's the best place to watch shooting stars at night (weekly on Friday evenings). The walking trail passes by a beautiful waterfall with large stones to sit on. In the trees, you can hear numerous chattering birds. They will occasionally flutter down, but it might seem like there are... too many birds here? Don't worry about it. (Just make sure you don't litter. The birds don't like it when you litter.)
Towards the West, you can hear the barking of dogs, and will find them here in every breed, color, size, and shape. This is an enormous dog park, and these dogs are all happy to see you, whether animals usually hate you or not. Like therapy dogs, they are here to lay on you when you need some pressure therapy or to simply hang out if you need a friend. It is clear these dogs are all happy and well taken care of (you may not remove them from the Mega Park.)
To the North, a jaunty tune winds through the air. There is a circle of ice cream trucks prepared with every icy treat imaginable. With picnic blankets and benches galore, this is the perfect place to chill out. To the side is a fun little playground that is sized for all ages! Monkey bars, swing sets, a slide, and a jungle gym are all waiting for you to have some fun. Nearby, there's a wide grassy field.
To the South, is a romantic-looking bridge with fairy lights strung along the stonework and fireflies flitting around against an eternally pink sunset. Pretty smooth, right? Take out a pedal boat or row boat for two out on the large lake and enjoy the magic that it brings!
🪐 OPENING SCHEMATICS . . . GATE FOUR
Note: Please be aware that the rooms are not to scale. They are for spatial awareness of each location. Each location's capacity is designated by a color ranging from green (small, accommodating a group of 1-5 max. In case of the crew capsules, this is per capsule), blue (medium, accommodating a group of 6-15), and purple (large, accommodating a group of 15-the entire crew).
WEEK 5
GATE FIVE
Large stained glass windows cover the walls, depicting scenes of hands coming together, intertwined with vine-like structures, and groups of humanoid figures happily reveling with one another. Rows of pews are lined up facing the dais where there is no altar, but rather, a podium.
Atop the podium are a few things: there is a book where you may anonymously write your wishes or prayers, a small dish for alms, and at the foot of it, a basket for larger offerings. The offerings and the box disappear on Sundays and return bright and early Monday mornings.
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Not interested in the actual rides? Don't worry. There are plenty of stands with pre-made alcoholic beverages (which will turn non-alcoholic for those with a preference or for those under the local drinking age), cotton candy, hot dogs, and more. If any food ends up in the water, it mysteriously dissolves without a trace.
If you walk far enough, you may find an oasis located in the center, though it seems like no matter how far you actually do walk with purpose towards it... you can never seem to reach it.
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🪐 OPENING SCHEMATICS . . . GATE FIVE
Note: Please be aware that the rooms are not to scale. They are for spatial awareness of each location. Each location's capacity is designated by a color ranging from green (small, accommodating a group of 1-5 max. In case of the crew capsules, this is per capsule), blue (medium, accommodating a group of 6-15), and purple (large, accommodating a group of 15-the entire crew).
WEEK 6
G̀∀T͜E SI̡X͠
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The bottom floor is devoted to cavernous and/or nocturnal creatures, dark save for specialized lights to illuminate pathways from the entrance and staircase. They are behind floor-to-ceiling shatter-proof glass enclosures, and you may find yourself walking through a slightly damp, oddly textured (where there is no glass) tunnel with creatures silently watching on all sides. Be careful where you step.
The second floor is an aquarium, though it's hard to tell if it's salt water or fresh, as there seems to be a strange mix of creatures that need one or the other - if you know your aquatic animals, that is. There do appear to be mammalian animals as well, but where they go when they're not in the water or how they get air isn't immediately apparent. The walkways here are all-glass tunnels through the aquarium, allowing you to watch as creatures swim around you.
The third floor is a split between field-dwelling and desert-dwelling animals, and part of the desert biome may link up to the preservation biome to help support this. Some sections of this floor are open-air, which allows for the petting of more friendly, non-dangerous animals - food dispensers are available here, allowing you to entice the animals closer so that you can feed them.
The fourth floor is devoted to an array of forest-dwelling animals, split into three sections: a humid, rainforest climate that may link up to the jungle biome; a temperate forest, crisp and comfortable; and a chilly boreal forest, dotted with snow and frost that creeps up the glass of the closed off enclosures. Like the third floor, some enclosures are open-air to allow you to feed and pet the friendlier animals.
The top floor is devoted to an enclosure similar to an aviary combined now with a butterfly garden. There are many roosts and the constant sound of birdsong and cries here, along with fluttering insects that are harmless to people. Some avian creatures may be prone to stealing from you or swooping, so look out! Every specimen seems to get along in rather peaceful harmony, and the ecosystem is thriving.
On each floor, there are the typical animals that you could expect from Earth, but also strange and fantastic alien creatures with bizarre physiology. Look around for a while, and your characters might even see some familiar fauna from their home worlds as well: every day, endangered, and extinct alike. Weird.
It's pretty easy to get lost in this part of the enrichment concourse, so do try not to go alone.
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🪐 OPENING SCHEMATICS . . . GATE SIX
Note: Please be aware that the rooms are not to scale. They are for spatial awareness of each location. Each location's capacity is designated by a color ranging from green (small, accommodating a group of 1-5 max. In case of the crew capsules, this is per capsule), blue (medium, accommodating a group of 6-15), and purple (large, accommodating a group of 15-the entire crew).
WEEK 7
G͞AT̶E S̴EɅE̴N̢
Pods are round and spacious, capable of fitting up to eight people seated in the pods safely. There's room for more, technically, but it's not advised due to safety regulations. There are currently five pods available for use. Failsafes are in place to ensure that they aren't jettisoned into space for no good reason from the outside, fortunately.
All character return times are currently paused at the moment of your characters' canon points, and can be rewound by 10 minutes max. They will remain paused at this time, even if you go worldhopping elsewhere first - you need only return to the Eudora to access it! If you would rather go to another world, you're permitted to do so. If you would rather go with a castmate to a different time point (since theirs will show as different from yours!), you can do this instead. (Whether you replace that version of yourself or there are now two of you is up to you and your PSL gods.)
As members of the Junior Crew of the Eudora, while your nanites have largely worn off, the Eudora will always remember you. You will find that your I.R.I.S. still functions, with but a flick of the wrist. No matter where you are, you can now cross-dimension, cross-galactic communicate with one another. And play your various games.
There's also an app labeled Lyft Off, which will allow you to be beamed up to the Eudora at any time from wherever you are in whichever galaxy you're activating it from at the time. Feel free to make the Eudora a central hub for constant travel, and utilize her resources as desired - the food, the clothes, the equipment and library for research... it's all available for you, for as long as you need it!
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