Entry tags:
LOCATIONS.
LOCATIONS
CSS EUDORA, HOME AWAY FROM HOME.
STASIS BAY
Carefully monitored by the ship's top-of-the-line AI technology, each cryopod in the Eudora's stasis bay is capable of accommodating beings of any size with adaptive nano-technology, allowing the occupants to remain comfortable for long-term space travel under cryosleep.
Currently, there are 39 pods left in this room, bearing each Jr. Crew member's name on it, 22 with their status listed as ACTIVE lit in green. 17, locked and set for preservation, are occupied by the deceased and marked as AUXILIARY in blue. Privacy mode has been enabled to respect the dead, but the glass will unfog at the deceased's' faces so that you can view them, to pay respects. Opposite the now-open doors leading to the rest of the ship is a now-unlocked set of doors leading to the brig.
Currently, there are 39 pods left in this room, bearing each Jr. Crew member's name on it, 22 with their status listed as ACTIVE lit in green. 17, locked and set for preservation, are occupied by the deceased and marked as AUXILIARY in blue. Privacy mode has been enabled to respect the dead, but the glass will unfog at the deceased's' faces so that you can view them, to pay respects. Opposite the now-open doors leading to the rest of the ship is a now-unlocked set of doors leading to the brig.
CREW CAPSULES
Comfortable accommodations have been made aboard the Eudora by Nut & Bolt so you won't need to sleep in the stasis bay like some kind of animal, of course. Rooms are on either side of a long, well-lit hall, with a scanner next to each door for you to hold your I.R.I.S. up to for access.
WHY NOT CHECK THAT OUT?
WHY NOT CHECK THAT OUT?
MESS HALL & GALLEY
The mess hall can situate the entire crew. An observation deck is located overhead via a lift or stairs. While there is a galley in the mess, and it is clear your tasty meals are prepared in a timely fashion, you will never see any kitchen staff. Food is served three times a day and the menu is updated daily:
Breakfast: 06:00 am- 10:00 am
Lunch: 12:00 pm - 3:00 pm
Dinner: 7:00 pm - 10:00 pm
Food and drinks served in the mess are bland in flavor and basic in composition but are specifically designed for health, nutrition, and well-being in space. Meals are a protein (vegetarian and vegan options available), a starch, vegetable, fruit, and treat. You may double up on any of these options or get seconds of anything during the allotted hours.
Available Snacks: a variety of freeze-dried jerkies (both meat and plant-derived), dried fruit, kale chips, dry cereal, gummy supplements in the shape of cute animals, and an electrolyte supplement that can be poured into 16oz of water to double the hydration (it tastes like grapefruit). Many foods may be served in receptacles that are space-friendly and reusable. Simply return them to the mess hall to be recycled!
Special Menu Days are Tuesdays and Fridays: Taco Tuesdays and Pizza Day Fridays replace the typical lunch and dinner menus, but special dietary versions remain available.
If you'd prefer to prepare your meals, please see a member of the Sr. Crew to have your credentials updated to allow access to the galley.
Breakfast: 06:00 am- 10:00 am
Lunch: 12:00 pm - 3:00 pm
Dinner: 7:00 pm - 10:00 pm
Food and drinks served in the mess are bland in flavor and basic in composition but are specifically designed for health, nutrition, and well-being in space. Meals are a protein (vegetarian and vegan options available), a starch, vegetable, fruit, and treat. You may double up on any of these options or get seconds of anything during the allotted hours.
Available Snacks: a variety of freeze-dried jerkies (both meat and plant-derived), dried fruit, kale chips, dry cereal, gummy supplements in the shape of cute animals, and an electrolyte supplement that can be poured into 16oz of water to double the hydration (it tastes like grapefruit). Many foods may be served in receptacles that are space-friendly and reusable. Simply return them to the mess hall to be recycled!
Special Menu Days are Tuesdays and Fridays: Taco Tuesdays and Pizza Day Fridays replace the typical lunch and dinner menus, but special dietary versions remain available.
If you'd prefer to prepare your meals, please see a member of the Sr. Crew to have your credentials updated to allow access to the galley.
SHOWERS & RESTROOMS
The bathroom and showers are located on the same floor as the Junior Crew bunks for easy access.
In the all-gender showers, there are numerous, tall, well-lit stalls meant for bathing. Each stall is uncomfortably close, but you can be assured of privacy and hot water. There are hooks along the wall for a shower caddy, as well as a shelf meant to act as a soap dish. Showers are limited to 5 minutes total and have auto-shut-off valves to conserve water. The primary all-gender restrooms can also be found here as well.
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In the all-gender showers, there are numerous, tall, well-lit stalls meant for bathing. Each stall is uncomfortably close, but you can be assured of privacy and hot water. There are hooks along the wall for a shower caddy, as well as a shelf meant to act as a soap dish. Showers are limited to 5 minutes total and have auto-shut-off valves to conserve water. The primary all-gender restrooms can also be found here as well.
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SIM & ZERO GRAV ROOMS
Available for crew use are the simulation and zero gravity chambers. There are multiple rooms arranged among two levels to accommodate multiple simulations at once. Simulators default to scenes of soothing environments that welcome participants inside fields of flowers, comforting waves on the beach, or somewhere cozy and homey with a crackling fire. Simulations here are fully immersive, controlled via your I.R.I.S., and can be changed instantaneously. A little step-by-step screen will help those unfamiliar with the room itself to use it.
You can perform combat training and mission simulations, visit home if you're feeling a little homesick - and more! Everything can be fully accessed using voice commands on the I.R.I.S. However, we cannot guarantee that it doesn't make mistakes on occasion.
You can perform combat training and mission simulations, visit home if you're feeling a little homesick - and more! Everything can be fully accessed using voice commands on the I.R.I.S. However, we cannot guarantee that it doesn't make mistakes on occasion.
OBSERVATION DECK & LOUNGE
Upon taking a set of stairs (or the small elevator to the side) by the mess hall, crew can reach the combination observation deck and lounge that is on the second level. Reinforced glass cases most of the observation deck, allowing for starlight to filter in, aided by warm lighting recessed in the walls.
The back area of the observation deck is a cozy lounge. Comfortable, plush chairs and many pillows and folded blankets have been dragged in while the cold benches have been relegated to corners. A long, low table with well-cared-for plants lined up along it livens up the area and some board games littered around are meant to encourage socialization among the crew. Crew members are welcome to set up camp here with one another and take a breather.
As of w4, the back of the lounge area has a wall to wall, ceiling to floor, interactive wall installed. With it, a new app called the JUNOboard has been added to everyone's I.R.I.S. to sync up with the wall. It's a relatively blank screen by default, but by touching it - whether with your hands, fingers, or various other parts of you (though management discourages planting your face or butts on it); or by using one of the smart pens provided - you are able to write and draw to your heart's content. You can also utilize your I.R.I.S. in conjunction with the board, changing your pen or brush type, color, size, and even utilizing effects. Sweep your hand across the screen and leave a sweeping rainbow of colors, or write messages of encouragment for others. (Or discouragment, we guess.) While messages and art can be drawn over, only the original artist/writer can erase their work unless they enable their project to be shared on their I.R.I.S. settings. (Please report anything added to the JUNOboard to location changes below.)
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The back area of the observation deck is a cozy lounge. Comfortable, plush chairs and many pillows and folded blankets have been dragged in while the cold benches have been relegated to corners. A long, low table with well-cared-for plants lined up along it livens up the area and some board games littered around are meant to encourage socialization among the crew. Crew members are welcome to set up camp here with one another and take a breather.
As of w4, the back of the lounge area has a wall to wall, ceiling to floor, interactive wall installed. With it, a new app called the JUNOboard has been added to everyone's I.R.I.S. to sync up with the wall. It's a relatively blank screen by default, but by touching it - whether with your hands, fingers, or various other parts of you (though management discourages planting your face or butts on it); or by using one of the smart pens provided - you are able to write and draw to your heart's content. You can also utilize your I.R.I.S. in conjunction with the board, changing your pen or brush type, color, size, and even utilizing effects. Sweep your hand across the screen and leave a sweeping rainbow of colors, or write messages of encouragment for others. (Or discouragment, we guess.) While messages and art can be drawn over, only the original artist/writer can erase their work unless they enable their project to be shared on their I.R.I.S. settings. (Please report anything added to the JUNOboard to location changes below.)
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While many of the gates onboard the Eudora are locked at the moment, curious crew members will find an additional location available to them through the enrichment concourse. Think of it like a futuristic shopping mall on steroids. The concourse orbits the main body of the ship as a ring-like structure with an interior made of crisp white marble tiling and clean architecture. Filled with entertainment ranging from visual to participatory, if there's something you're looking for that isn't on the Eudora proper, it's likely here. At this time, the concourse's first gate can be accessed via a staircase or elevator from the Eudora.
Upon arriving, you might notice a security grate overhead that has been jammed upwards with severe force and cannot be lowered. There is damage to the usually covered control panel as well as the bottom of the gate itself, which can barely be seen in the opening of the ceiling where it's stuck.
Upon arriving, you might notice a security grate overhead that has been jammed upwards with severe force and cannot be lowered. There is damage to the usually covered control panel as well as the bottom of the gate itself, which can barely be seen in the opening of the ceiling where it's stuck.
CONCOURSE: TITAN'S CALL
One location on the enrichment concourse is open behind the busted gate, and that's the best bar within miles of the Eudora: Titan's Call. If you're looking for a stiff drink, just have a seat and order up.
Titan's is a retro-futuristic affair with friendly lighting, plenty of leather-upholstered seats at the bar, as well as circular leather couches and tables to sit and have a drink at. If you have a favorite drink, the bar will likely be able to make it for you.
The bar is open from 12:00 pm to 02:00 am. There's a jukebox in the back with way too many buttons on it to make sense. From 2:00 am onwards the bar is not shut down, rather, if you have a seat at the counter, a non-alcoholic drink of your preference will slide down the bar, seemingly conjured out of thin air.
As of W0 Tuesday there is now a hologram of a singer crooning out some tasty electro swing for your drinking entertainment alongside the jukebox's tunes.
Titan's is a retro-futuristic affair with friendly lighting, plenty of leather-upholstered seats at the bar, as well as circular leather couches and tables to sit and have a drink at. If you have a favorite drink, the bar will likely be able to make it for you.
The bar is open from 12:00 pm to 02:00 am. There's a jukebox in the back with way too many buttons on it to make sense. From 2:00 am onwards the bar is not shut down, rather, if you have a seat at the counter, a non-alcoholic drink of your preference will slide down the bar, seemingly conjured out of thin air.
As of W0 Tuesday there is now a hologram of a singer crooning out some tasty electro swing for your drinking entertainment alongside the jukebox's tunes.
MAPS: GATE ZERO
🪐 OPENING SCHEMATICS . . . GATE ZERO

LEVEL ONE

LEVEL TWO

Note: Please be aware that the rooms are not to scale. They are for spatial awareness of each location. Each location's capacity is designated by a color ranging from green (small, accommodating a group of 1-5 max. In case of the crew capsules, this is per capsule), blue (medium, accommodating a group of 6-15), and purple (large, accommodating a group of 15-the entire crew).
WEEK 6
G̀∀T͜E SI̡X͠
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The bottom floor is devoted to cavernous and/or nocturnal creatures, dark save for specialized lights to illuminate pathways from the entrance and staircase. They are behind floor-to-ceiling shatter-proof glass enclosures, and you may find yourself walking through a slightly damp, oddly textured (where there is no glass) tunnel with creatures silently watching on all sides. Be careful where you step.
The second floor is an aquarium, though it's hard to tell if it's salt water or fresh, as there seems to be a strange mix of creatures that need one or the other - if you know your aquatic animals, that is. There do appear to be mammalian animals as well, but where they go when they're not in the water or how they get air isn't immediately apparent. The walkways here are all-glass tunnels through the aquarium, allowing you to watch as creatures swim around you.
The third floor is a split between field-dwelling and desert-dwelling animals, and part of the desert biome may link up to the preservation biome to help support this. Some sections of this floor are open-air, which allows for the petting of more friendly, non-dangerous animals - food dispensers are available here, allowing you to entice the animals closer so that you can feed them.
The fourth floor is devoted to an array of forest-dwelling animals, split into three sections: a humid, rainforest climate that may link up to the jungle biome; a temperate forest, crisp and comfortable; and a chilly boreal forest, dotted with snow and frost that creeps up the glass of the closed off enclosures. Like the third floor, some enclosures are open-air to allow you to feed and pet the friendlier animals.
The top floor is devoted to an enclosure similar to an aviary combined now with a butterfly garden. There are many roosts and the constant sound of birdsong and cries here, along with fluttering insects that are harmless to people. Some avian creatures may be prone to stealing from you or swooping, so look out! Every specimen seems to get along in rather peaceful harmony, and the ecosystem is thriving.
On each floor, there are the typical animals that you could expect from Earth, but also strange and fantastic alien creatures with bizarre physiology. Look around for a while, and your characters might even see some familiar fauna from their home worlds as well: every day, endangered, and extinct alike. Weird.
It's pretty easy to get lost in this part of the enrichment concourse, so do try not to go alone.
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🪐 OPENING SCHEMATICS . . . GATE SIX
Note: Please be aware that the rooms are not to scale. They are for spatial awareness of each location. Each location's capacity is designated by a color ranging from green (small, accommodating a group of 1-5 max. In case of the crew capsules, this is per capsule), blue (medium, accommodating a group of 6-15), and purple (large, accommodating a group of 15-the entire crew).