Entry tags:
LOCATIONS.
LOCATIONS
CSS EUDORA, HOME AWAY FROM HOME.
STASIS BAY
Carefully monitored by the ship's top-of-the-line AI technology, each cryopod in the Eudora's stasis bay is capable of accommodating beings of any size with adaptive nano-technology, allowing the occupants to remain comfortable for long-term space travel under cryosleep.
Currently, there are 39 pods left in this room, bearing each Jr. Crew member's name on it, 22 with their status listed as ACTIVE lit in green. 17, locked and set for preservation, are occupied by the deceased and marked as AUXILIARY in blue. Privacy mode has been enabled to respect the dead, but the glass will unfog at the deceased's' faces so that you can view them, to pay respects. Opposite the now-open doors leading to the rest of the ship is a now-unlocked set of doors leading to the brig.
Currently, there are 39 pods left in this room, bearing each Jr. Crew member's name on it, 22 with their status listed as ACTIVE lit in green. 17, locked and set for preservation, are occupied by the deceased and marked as AUXILIARY in blue. Privacy mode has been enabled to respect the dead, but the glass will unfog at the deceased's' faces so that you can view them, to pay respects. Opposite the now-open doors leading to the rest of the ship is a now-unlocked set of doors leading to the brig.
CREW CAPSULES
Comfortable accommodations have been made aboard the Eudora by Nut & Bolt so you won't need to sleep in the stasis bay like some kind of animal, of course. Rooms are on either side of a long, well-lit hall, with a scanner next to each door for you to hold your I.R.I.S. up to for access.
WHY NOT CHECK THAT OUT?
WHY NOT CHECK THAT OUT?
MESS HALL & GALLEY
The mess hall can situate the entire crew. An observation deck is located overhead via a lift or stairs. While there is a galley in the mess, and it is clear your tasty meals are prepared in a timely fashion, you will never see any kitchen staff. Food is served three times a day and the menu is updated daily:
Breakfast: 06:00 am- 10:00 am
Lunch: 12:00 pm - 3:00 pm
Dinner: 7:00 pm - 10:00 pm
Food and drinks served in the mess are bland in flavor and basic in composition but are specifically designed for health, nutrition, and well-being in space. Meals are a protein (vegetarian and vegan options available), a starch, vegetable, fruit, and treat. You may double up on any of these options or get seconds of anything during the allotted hours.
Available Snacks: a variety of freeze-dried jerkies (both meat and plant-derived), dried fruit, kale chips, dry cereal, gummy supplements in the shape of cute animals, and an electrolyte supplement that can be poured into 16oz of water to double the hydration (it tastes like grapefruit). Many foods may be served in receptacles that are space-friendly and reusable. Simply return them to the mess hall to be recycled!
Special Menu Days are Tuesdays and Fridays: Taco Tuesdays and Pizza Day Fridays replace the typical lunch and dinner menus, but special dietary versions remain available.
If you'd prefer to prepare your meals, please see a member of the Sr. Crew to have your credentials updated to allow access to the galley.
Breakfast: 06:00 am- 10:00 am
Lunch: 12:00 pm - 3:00 pm
Dinner: 7:00 pm - 10:00 pm
Food and drinks served in the mess are bland in flavor and basic in composition but are specifically designed for health, nutrition, and well-being in space. Meals are a protein (vegetarian and vegan options available), a starch, vegetable, fruit, and treat. You may double up on any of these options or get seconds of anything during the allotted hours.
Available Snacks: a variety of freeze-dried jerkies (both meat and plant-derived), dried fruit, kale chips, dry cereal, gummy supplements in the shape of cute animals, and an electrolyte supplement that can be poured into 16oz of water to double the hydration (it tastes like grapefruit). Many foods may be served in receptacles that are space-friendly and reusable. Simply return them to the mess hall to be recycled!
Special Menu Days are Tuesdays and Fridays: Taco Tuesdays and Pizza Day Fridays replace the typical lunch and dinner menus, but special dietary versions remain available.
If you'd prefer to prepare your meals, please see a member of the Sr. Crew to have your credentials updated to allow access to the galley.
SHOWERS & RESTROOMS
The bathroom and showers are located on the same floor as the Junior Crew bunks for easy access.
In the all-gender showers, there are numerous, tall, well-lit stalls meant for bathing. Each stall is uncomfortably close, but you can be assured of privacy and hot water. There are hooks along the wall for a shower caddy, as well as a shelf meant to act as a soap dish. Showers are limited to 5 minutes total and have auto-shut-off valves to conserve water. The primary all-gender restrooms can also be found here as well.
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In the all-gender showers, there are numerous, tall, well-lit stalls meant for bathing. Each stall is uncomfortably close, but you can be assured of privacy and hot water. There are hooks along the wall for a shower caddy, as well as a shelf meant to act as a soap dish. Showers are limited to 5 minutes total and have auto-shut-off valves to conserve water. The primary all-gender restrooms can also be found here as well.
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SIM & ZERO GRAV ROOMS
Available for crew use are the simulation and zero gravity chambers. There are multiple rooms arranged among two levels to accommodate multiple simulations at once. Simulators default to scenes of soothing environments that welcome participants inside fields of flowers, comforting waves on the beach, or somewhere cozy and homey with a crackling fire. Simulations here are fully immersive, controlled via your I.R.I.S., and can be changed instantaneously. A little step-by-step screen will help those unfamiliar with the room itself to use it.
You can perform combat training and mission simulations, visit home if you're feeling a little homesick - and more! Everything can be fully accessed using voice commands on the I.R.I.S. However, we cannot guarantee that it doesn't make mistakes on occasion.
You can perform combat training and mission simulations, visit home if you're feeling a little homesick - and more! Everything can be fully accessed using voice commands on the I.R.I.S. However, we cannot guarantee that it doesn't make mistakes on occasion.
OBSERVATION DECK & LOUNGE
Upon taking a set of stairs (or the small elevator to the side) by the mess hall, crew can reach the combination observation deck and lounge that is on the second level. Reinforced glass cases most of the observation deck, allowing for starlight to filter in, aided by warm lighting recessed in the walls.
The back area of the observation deck is a cozy lounge. Comfortable, plush chairs and many pillows and folded blankets have been dragged in while the cold benches have been relegated to corners. A long, low table with well-cared-for plants lined up along it livens up the area and some board games littered around are meant to encourage socialization among the crew. Crew members are welcome to set up camp here with one another and take a breather.
As of w4, the back of the lounge area has a wall to wall, ceiling to floor, interactive wall installed. With it, a new app called the JUNOboard has been added to everyone's I.R.I.S. to sync up with the wall. It's a relatively blank screen by default, but by touching it - whether with your hands, fingers, or various other parts of you (though management discourages planting your face or butts on it); or by using one of the smart pens provided - you are able to write and draw to your heart's content. You can also utilize your I.R.I.S. in conjunction with the board, changing your pen or brush type, color, size, and even utilizing effects. Sweep your hand across the screen and leave a sweeping rainbow of colors, or write messages of encouragment for others. (Or discouragment, we guess.) While messages and art can be drawn over, only the original artist/writer can erase their work unless they enable their project to be shared on their I.R.I.S. settings. (Please report anything added to the JUNOboard to location changes below.)
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The back area of the observation deck is a cozy lounge. Comfortable, plush chairs and many pillows and folded blankets have been dragged in while the cold benches have been relegated to corners. A long, low table with well-cared-for plants lined up along it livens up the area and some board games littered around are meant to encourage socialization among the crew. Crew members are welcome to set up camp here with one another and take a breather.
As of w4, the back of the lounge area has a wall to wall, ceiling to floor, interactive wall installed. With it, a new app called the JUNOboard has been added to everyone's I.R.I.S. to sync up with the wall. It's a relatively blank screen by default, but by touching it - whether with your hands, fingers, or various other parts of you (though management discourages planting your face or butts on it); or by using one of the smart pens provided - you are able to write and draw to your heart's content. You can also utilize your I.R.I.S. in conjunction with the board, changing your pen or brush type, color, size, and even utilizing effects. Sweep your hand across the screen and leave a sweeping rainbow of colors, or write messages of encouragment for others. (Or discouragment, we guess.) While messages and art can be drawn over, only the original artist/writer can erase their work unless they enable their project to be shared on their I.R.I.S. settings. (Please report anything added to the JUNOboard to location changes below.)
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While many of the gates onboard the Eudora are locked at the moment, curious crew members will find an additional location available to them through the enrichment concourse. Think of it like a futuristic shopping mall on steroids. The concourse orbits the main body of the ship as a ring-like structure with an interior made of crisp white marble tiling and clean architecture. Filled with entertainment ranging from visual to participatory, if there's something you're looking for that isn't on the Eudora proper, it's likely here. At this time, the concourse's first gate can be accessed via a staircase or elevator from the Eudora.
Upon arriving, you might notice a security grate overhead that has been jammed upwards with severe force and cannot be lowered. There is damage to the usually covered control panel as well as the bottom of the gate itself, which can barely be seen in the opening of the ceiling where it's stuck.
Upon arriving, you might notice a security grate overhead that has been jammed upwards with severe force and cannot be lowered. There is damage to the usually covered control panel as well as the bottom of the gate itself, which can barely be seen in the opening of the ceiling where it's stuck.
CONCOURSE: TITAN'S CALL
One location on the enrichment concourse is open behind the busted gate, and that's the best bar within miles of the Eudora: Titan's Call. If you're looking for a stiff drink, just have a seat and order up.
Titan's is a retro-futuristic affair with friendly lighting, plenty of leather-upholstered seats at the bar, as well as circular leather couches and tables to sit and have a drink at. If you have a favorite drink, the bar will likely be able to make it for you.
The bar is open from 12:00 pm to 02:00 am. There's a jukebox in the back with way too many buttons on it to make sense. From 2:00 am onwards the bar is not shut down, rather, if you have a seat at the counter, a non-alcoholic drink of your preference will slide down the bar, seemingly conjured out of thin air.
As of W0 Tuesday there is now a hologram of a singer crooning out some tasty electro swing for your drinking entertainment alongside the jukebox's tunes.
Titan's is a retro-futuristic affair with friendly lighting, plenty of leather-upholstered seats at the bar, as well as circular leather couches and tables to sit and have a drink at. If you have a favorite drink, the bar will likely be able to make it for you.
The bar is open from 12:00 pm to 02:00 am. There's a jukebox in the back with way too many buttons on it to make sense. From 2:00 am onwards the bar is not shut down, rather, if you have a seat at the counter, a non-alcoholic drink of your preference will slide down the bar, seemingly conjured out of thin air.
As of W0 Tuesday there is now a hologram of a singer crooning out some tasty electro swing for your drinking entertainment alongside the jukebox's tunes.
MAPS: GATE ZERO
🪐 OPENING SCHEMATICS . . . GATE ZERO

LEVEL ONE

LEVEL TWO

Note: Please be aware that the rooms are not to scale. They are for spatial awareness of each location. Each location's capacity is designated by a color ranging from green (small, accommodating a group of 1-5 max. In case of the crew capsules, this is per capsule), blue (medium, accommodating a group of 6-15), and purple (large, accommodating a group of 15-the entire crew).


WEEK 3
GATE THREE
As you ride, your trip will be accompanied by the dulcet sounds of The Girl From Ipanema, which does not stop playing. Ever.
The library contains an enormous digital collection that recognizes your I.R.I.S. device upon getting close to its doors. If you would like to "take a book" out of the library, you may take out a digital copy. All you need to do is tap your I.R.I.S. to one of the stations in the back, and the media will be transferred over to you for a limit of one week. You may renew it if you like and you won't lose any of your highlights or notes.
There are physical books as well, though you may not remove them. These are older records and files, anthropological with strangely familiar names. You might even find odd reports and books that feel like your world and even your culture have been put under a microscope.
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A room built to survey the entirety of the ship, the Security Room is a narrow lounge with screens built high up and also spread out along the walls, as though to sit right in someone's periphery. There are a few screens on armatures as well, as though meant to be pulled towards or pushed away from as desired. A comfortable chair sits in the center of this, capable of spinning a full 360 degrees, with a matching pullout foot rest underneath the desk. The desk beneath the screens is kept organized and neat, with stacks of datapads, binders, and (surprisingly) paper books. The room has an oddly lived in feel, including a futuristic mug warmer seated on the desk next to where the holographic keyboard is projected for comfortable typing.
The screens show feeds of all public areas that are accessible by the crew, sans bedrooms and any of the restrooms (stasis bay, residential with showers, and concourse).
Scattered throughout are various purikura booths, each one with a unique theme. Want something cutesy? Something spooky? Beauty-themed? Macho? There's everything imaginable here. Trade photos with your friends, or just find a theme that matches your capsule decorations!
Attached to the arcade is a laser tag arena, which is enormous and full of places to duck and cover, glowing neon in the dim light. Laser tag gear and rifles can be procured at the front desk (also not currently being staffed) and can be equipped to have some flashy fun.
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If you take a seat at any of the vanities without someone else, you'll find your makeup and hair being done for you - and maybe not in a style that you were planning on. Careful, now! You might be bibbidi bobbidi booped into a princess or done up in a full face of skull makeup.
A hallway at the very end of the salon reveals on one side a comfortable lounging space for spa treatments (including cucumber slices) and massages. The other side leads to the indoor hot spring and sauna, where you can let all of your concerns melt away. An attempt to create a relaxing atmosphere and ambiance has been made, filtering light, sound, and smells in between the steamy air depending on what you desire. There are towels and spare bathing suits for modesty (speedos and one pieces), all of them emblazoned, embarrassingly, with PROPERTY OF THE CSS EUDORA. Guess you might want to head to the Strip Mall if you want other options...
🪐 OPENING SCHEMATICS . . . GATE THREE
Note: Please be aware that the rooms are not to scale. They are for spatial awareness of each location. Each location's capacity is designated by a color ranging from green (small, accommodating a group of 1-5 max. In case of the crew capsules, this is per capsule), blue (medium, accommodating a group of 6-15), and purple (large, accommodating a group of 15-the entire crew).