Entry tags:
ROLE — CELEBRANT 🪦
CELEBRANT
welcome, crewmate LUCIEN TAVELLE.
On TUESDAY morning after a day having landed on the new planet, then the new amenities to the ship, Lucien will hear a familiar notification ringing from his I.R.I.S. It takes one look, one gesture, and a black message screen displays in a cascade.
It is a request. One easy to ignore if you close your eyes and turn away.
It is a request. One easy to ignore if you close your eyes and turn away.
I hope this message finds you well, Mister Tavelle. It would be a lie to say some curiosity isn't part of why I'm going to ask this question. Do you believe in fate? Do you believe in God?
... What if I told you we could possibly talk to lost souls? We could bring them closure. Or perhaps those still breathing can find closure. If what you read interests you, come to the church. I'll open the gate for you.
... What if I told you we could possibly talk to lost souls? We could bring them closure. Or perhaps those still breathing can find closure. If what you read interests you, come to the church. I'll open the gate for you.
AMALTHEA
Lucien receives a map, leading him to a locked gate. Air decompresses as the lock unwinds, then quietly the doors open just for him. Beyond, he will see a single open location—the church.
With a green-white glow coming from this room, it almost seems like the complete opposite of a place one would go for spiritual peace. Large stained glass windows cover the walls, depicting scenes of hands coming together, intertwined with vine-like structures, and groups of humanoid figures happily reveling with one another. Rows of pews are lined up facing the dais where there is no altar, but rather, a podium.
There he finds Amalthea gazing upon the stained glass... Perhaps they're mesmerized, but they notice him. Their aura is welcoming yet eerie, but Lucien is here anyway, "Good morning. I'm glad to see this is your choice. Shall we begin?"
With a green-white glow coming from this room, it almost seems like the complete opposite of a place one would go for spiritual peace. Large stained glass windows cover the walls, depicting scenes of hands coming together, intertwined with vine-like structures, and groups of humanoid figures happily reveling with one another. Rows of pews are lined up facing the dais where there is no altar, but rather, a podium.
There he finds Amalthea gazing upon the stained glass... Perhaps they're mesmerized, but they notice him. Their aura is welcoming yet eerie, but Lucien is here anyway, "Good morning. I'm glad to see this is your choice. Shall we begin?"
RULES
As the crewmate responsible for the Celebrant role, Lucien is expected to follow a few rules:
1. For now, keep your new designation a secret. Should this designation be shared with anyone without prior authorization, consequences and termination of position are possible. This can be revisited at a later date.
2. If you distribute any information acquired, it must be done anonymously or without referencing the source. This can be revisited at a later date.
3. The Celebrant will meet with Amalthea weekly on FRIDAY when it's convenient for all parties involved to perform a seance. This will allow the Celebrant to communicate with a lost soul.
4. They may communicate with the ghost summoned at the seance for a total of 3 questions, though this number may increase with prolonged practice. The Celebrant, however, may not pick the same person that they spoke to the week prior. There is also no guarantee that they will receive a clear answer.
5. Post-seance, the Celebrant will suffer rather terrible headaches and mild hallucinations for the rest of FRIDAY, after the seance.
6.As a note, the church is currently inaccessible to the public! Lucien may only access it with Amalthea present, so it cannot be used as a location for your PCs. Church is public now, oops.
1. For now, keep your new designation a secret. Should this designation be shared with anyone without prior authorization, consequences and termination of position are possible. This can be revisited at a later date.
2. If you distribute any information acquired, it must be done anonymously or without referencing the source. This can be revisited at a later date.
3. The Celebrant will meet with Amalthea weekly on FRIDAY when it's convenient for all parties involved to perform a seance. This will allow the Celebrant to communicate with a lost soul.
4. They may communicate with the ghost summoned at the seance for a total of 3 questions, though this number may increase with prolonged practice. The Celebrant, however, may not pick the same person that they spoke to the week prior. There is also no guarantee that they will receive a clear answer.
5. Post-seance, the Celebrant will suffer rather terrible headaches and mild hallucinations for the rest of FRIDAY, after the seance.
6.


no subject
[ What kind of tales would they have? ]
I can't imagine saying my devotional support during our stay on the Eudora is very enticing... And I cannot promise I will survive this tour, either.
However, I wish for you to never feel alone. What a difficult place I'm in...
no subject
[ though he liked that one a little less than this one. despite her title, despite her strange nature - there's something he finds honest about her. ]
You think it's likely you'll die?
no subject
Rather than likely, I know it's a possibility.
no subject
no subject
[ Thinking again. ]
Hm... What if to say... You were to meet your demise, much to my dislike, I will search for you while keeping your body safe, or deliver it to someone you may learn to trust. Until I bind your soul to your body again, you may be a welcome haunting voice whispering into my ear. [ By tone, she is just musing. The logistics right now are eh, but given time she thinks she may be able to do it. ] I do not ask for it to be reciprocated. You have enough voices and I wish not to overcrowd.
Being a haunting voice would be an interesting experience, though.