Entry tags:
ROLE — CELEBRANT 🪦
CELEBRANT
welcome, crewmate LUCIEN TAVELLE.
On TUESDAY morning after a day having landed on the new planet, then the new amenities to the ship, Lucien will hear a familiar notification ringing from his I.R.I.S. It takes one look, one gesture, and a black message screen displays in a cascade.
It is a request. One easy to ignore if you close your eyes and turn away.
It is a request. One easy to ignore if you close your eyes and turn away.
I hope this message finds you well, Mister Tavelle. It would be a lie to say some curiosity isn't part of why I'm going to ask this question. Do you believe in fate? Do you believe in God?
... What if I told you we could possibly talk to lost souls? We could bring them closure. Or perhaps those still breathing can find closure. If what you read interests you, come to the church. I'll open the gate for you.
... What if I told you we could possibly talk to lost souls? We could bring them closure. Or perhaps those still breathing can find closure. If what you read interests you, come to the church. I'll open the gate for you.
AMALTHEA
Lucien receives a map, leading him to a locked gate. Air decompresses as the lock unwinds, then quietly the doors open just for him. Beyond, he will see a single open location—the church.
With a green-white glow coming from this room, it almost seems like the complete opposite of a place one would go for spiritual peace. Large stained glass windows cover the walls, depicting scenes of hands coming together, intertwined with vine-like structures, and groups of humanoid figures happily reveling with one another. Rows of pews are lined up facing the dais where there is no altar, but rather, a podium.
There he finds Amalthea gazing upon the stained glass... Perhaps they're mesmerized, but they notice him. Their aura is welcoming yet eerie, but Lucien is here anyway, "Good morning. I'm glad to see this is your choice. Shall we begin?"
With a green-white glow coming from this room, it almost seems like the complete opposite of a place one would go for spiritual peace. Large stained glass windows cover the walls, depicting scenes of hands coming together, intertwined with vine-like structures, and groups of humanoid figures happily reveling with one another. Rows of pews are lined up facing the dais where there is no altar, but rather, a podium.
There he finds Amalthea gazing upon the stained glass... Perhaps they're mesmerized, but they notice him. Their aura is welcoming yet eerie, but Lucien is here anyway, "Good morning. I'm glad to see this is your choice. Shall we begin?"
RULES
As the crewmate responsible for the Celebrant role, Lucien is expected to follow a few rules:
1. For now, keep your new designation a secret. Should this designation be shared with anyone without prior authorization, consequences and termination of position are possible. This can be revisited at a later date.
2. If you distribute any information acquired, it must be done anonymously or without referencing the source. This can be revisited at a later date.
3. The Celebrant will meet with Amalthea weekly on FRIDAY when it's convenient for all parties involved to perform a seance. This will allow the Celebrant to communicate with a lost soul.
4. They may communicate with the ghost summoned at the seance for a total of 3 questions, though this number may increase with prolonged practice. The Celebrant, however, may not pick the same person that they spoke to the week prior. There is also no guarantee that they will receive a clear answer.
5. Post-seance, the Celebrant will suffer rather terrible headaches and mild hallucinations for the rest of FRIDAY, after the seance.
6.As a note, the church is currently inaccessible to the public! Lucien may only access it with Amalthea present, so it cannot be used as a location for your PCs. Church is public now, oops.
1. For now, keep your new designation a secret. Should this designation be shared with anyone without prior authorization, consequences and termination of position are possible. This can be revisited at a later date.
2. If you distribute any information acquired, it must be done anonymously or without referencing the source. This can be revisited at a later date.
3. The Celebrant will meet with Amalthea weekly on FRIDAY when it's convenient for all parties involved to perform a seance. This will allow the Celebrant to communicate with a lost soul.
4. They may communicate with the ghost summoned at the seance for a total of 3 questions, though this number may increase with prolonged practice. The Celebrant, however, may not pick the same person that they spoke to the week prior. There is also no guarantee that they will receive a clear answer.
5. Post-seance, the Celebrant will suffer rather terrible headaches and mild hallucinations for the rest of FRIDAY, after the seance.
6.


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[ defiant, stubborn. ]
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[ How can they argue against that? That now their head. ]
I will serve you to the best of my ability... And hope it can make this experience less harrowing than it can be.
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[ he moves to stand, walking around the front of the church - finally looking up at the stained glass. ]
This something you do often?
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[ then, as if he's quoting someone and with a bit of a sneer. ]
`Greatness requires action.`
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[ Hehe. ]
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[ he stops his pacing and turns to face them, tilting his head a bit. ]
She certainly saw me enact greatness.
[ ... ]
Which lost souls?
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[ They meet his eyes........... through the helmet yes. They're a little bit shorter than him. ]
Are you asking about the ones you might be able to summon?
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Yes. Which ones.
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Souls you know by name.
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Brevyn.
[ no, lucien, you idiot that's not how murdergame mechanics work. ]
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I meant ones with connections to this ship. I do not have a catalyst for Brevyn.
[ i am an inch away from just letting you seance brevyn somehow and i get to watch you thread with yourself on friday or something but i won't let the voices take me ]
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I see. So only the lunatics and the damned.
[ rude way to describe everyone on this ship. ]
Luke. Scien. Dahut. Them, then.
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Yes... Hopefully, the list of names won't increase.
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[ the other two ................ are the other two. ]
... Suppose he'd have some last words to share. Then again, Dahut wasn't afforded the chance either.
[ is this just a shocking amount of consideration for other people's feelings or did lucien hit his head on something. ]
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They do not think it's a shocking amount. ]
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Scien I feel would be reluctant to answer any questions. As much as I'd love to impress upon him my force of will ... perhaps the answer is Dahut, then. He would know what happened. I feel he can be reasonable.
[ that said. ]
Maybe he'll be understanding about the heart.
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[ But that's like another topic to have. ]
Are you planning to tell him, Mister Tavelle?
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[ but yeah they can look at that later. ]
What the dead don't know won't harm them. Best to let it rest.
[ so. no. ]
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[ Group harmony is important, but... ]
I would prepare three questions for Mister Dahut to answer, but if we get one question through then that would be a success for me.
[ Just narratively. You ofc get 3 questions. ]
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And what kind of answer would you like from that?
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