Entry tags:
GRAVEYARD LOCATIONS.
GR͏∀VE̴Y͞A̵ЯD L̴O̸C̵∀T̵I̴O̸N̸Ƨ
t̀h̡e u͝nḑerbe̸l͞l̵y ̸o͜f th̴è ̡şh̷i͠p.
THE GRINDER
The grinder is the beginning and the end of it all, a strange-looking machine with bone-like protrusions and arches, and a strangely squishy, but impenetrable window spread over it. Looking through it, you can see them, strange bone-like teeth that for the moment... are still. The strained teeth of the grinder have splotches of fresh blood, and maybe you realize then that: you were there once, right inside.
Trying to move the grinder's teeth manually results in no give. its various bits are incredibly sharp to the touch, so cutting yourself up is the only reward for your efforts. Surrounding the grinder itself are various pieces of garbage ranging from broken electronics, ripped clothing, expired food, and strange cargo crates, some still intact.
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Trying to move the grinder's teeth manually results in no give. its various bits are incredibly sharp to the touch, so cutting yourself up is the only reward for your efforts. Surrounding the grinder itself are various pieces of garbage ranging from broken electronics, ripped clothing, expired food, and strange cargo crates, some still intact.
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THE WALL
Not far from the grinder is a dimly-lit cloister that is rather wide and covered in what looks to be just a wall. There are some guttered out candles near the base of it as well as some molding nutrition bars, a couple of wrappers, and some empty, sticky cups. If you rest your palm against the wall, you can faintly feel patterned vibrations from behind it that occasionally intensify or soften. However, no matter what you do, this wall is but a humble wall at the end of the day. Don't you have better things to do?
PODS
The pod room is surprisingly devoid of any bio-organic material creeping inside of it. While strange fleshy coils try to crawl beyond the sliding, pneumatic doorway, they seem unable to enter. Cool and dark, and lit by two narrow strips along the floor, are a series of lofted personal pods bunked two at a time in two rows facing one another. Each has space enough on a single mattress for one person comfortably, and comes with a thin comforter, pillow, and private light in each pod, with a red bulb.
Beside each pod is a cubby that responds only to your touch. It is already filled with a towel, cup, toothbrush, toothpaste, and a bar of soap. There is a shelf inside to keep clothing or any other items you might have, and a hook to hang something.
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Beside each pod is a cubby that responds only to your touch. It is already filled with a towel, cup, toothbrush, toothpaste, and a bar of soap. There is a shelf inside to keep clothing or any other items you might have, and a hook to hang something.
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LAUNDRY ROOM
Bathed in a pale fluorescent light, the perimeter of the room is home to washers on the left and dryers on the right. The washers do well enough (though occasionally might make your clothing smell a little mildewy), and the dryers take more than three spins to finish drying a load. Maybe with a little elbow grease, they could potentially be repaired. Laundry room has been repaired!
Similarly to the pod room, the laundry room is also devoid of the creeping, spongey growths in and around the underbelly. It is startlingly clean, if a bit dusty. Scattered around the room are some chairs for waiting for your laundry in, some old magazines, and a couple of paper crossword books, however the answers have long since been filled in.
Similarly to the pod room, the laundry room is also devoid of the creeping, spongey growths in and around the underbelly. It is startlingly clean, if a bit dusty. Scattered around the room are some chairs for waiting for your laundry in, some old magazines, and a couple of paper crossword books, however the answers have long since been filled in.
SHOWERS
Claustrophobic with rusting, cloudy metal on the walls, some of them cracking to expose gray-pink mold underneath. The shower heads provide middling water pressure due to calcification around the head itself. It could probably do with some cleaning. There are four individual stalls stationed next to one another, across from which are four separate sinks.
A long mirror spans the area behind the showers, rust creeping in along the sides, a few spiderweb cracks splitting along the corners. If you try to take any of the mirror bits, they melt into a strange, indistinguishable oobleck and slip out of your fingers.
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A long mirror spans the area behind the showers, rust creeping in along the sides, a few spiderweb cracks splitting along the corners. If you try to take any of the mirror bits, they melt into a strange, indistinguishable oobleck and slip out of your fingers.
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CANTEEN
Everything on board this ship needs to eat, and that includes you, the hard-working dead. The canteen is just a walk down the hall from the pods. By the entry is a strange-looking gashapon machine with a chipper face that is inviting you to take it for a spin. Try your luck today!
Inside of the canteen itself, octagonal tables and circular stools attached to them are spread throughout the room and will accommodate any number of those who now take up residence in the underbelly. The material of these tables and seats is disturbingly smooth to the touch, and any mess that you make is easily slurped up by both furniture and floor. Along the walls, you will see some TV screens that show the lives of the living. On Saturdays, it allows the dead to view the proceedings via a crappy black and white video stream with very sporadic subtitles. Sometimes the captions simply look like gibberish.
The canteen serves oatmeal-like slop at the same time, three times a day, and is automated from a large, black box at the end of the line. If you miss one of the feeding windows, then you will not be fed until the next window. There are a few snacks here in some baskets at the beginning of the line, but they are mostly packets of very stale graham crackers, tiny cans of flat ginger ale, and small bars of dark chocolate.
Inside of the canteen itself, octagonal tables and circular stools attached to them are spread throughout the room and will accommodate any number of those who now take up residence in the underbelly. The material of these tables and seats is disturbingly smooth to the touch, and any mess that you make is easily slurped up by both furniture and floor. Along the walls, you will see some TV screens that show the lives of the living. On Saturdays, it allows the dead to view the proceedings via a crappy black and white video stream with very sporadic subtitles. Sometimes the captions simply look like gibberish.
The canteen serves oatmeal-like slop at the same time, three times a day, and is automated from a large, black box at the end of the line. If you miss one of the feeding windows, then you will not be fed until the next window. There are a few snacks here in some baskets at the beginning of the line, but they are mostly packets of very stale graham crackers, tiny cans of flat ginger ale, and small bars of dark chocolate.


WEEK 6: 2 RAT 2 FURIOUS
And of course, the star of the inn is the open air hot spring. The seasons seem to be ever changing as guests lounge in the waters, the scenery transitioning from gentle snowfall to brilliant autumn colours to lovely sakura pinks all within a single day. There's plenty of wildlife to be found here as well, and guests may occasionally feel a cheeky vine wrapping around their ankle from under the water, holding them in place. But why would they want to leave? It's not as though the water occasionally becomes boiling hot.
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Of course, not everyrat has good little dreams of becoming a rat surgeon (rurgeon) or pediatrician: Some friends get a little out of hand! The on-campus jail is meant to contain those who participate in medical malpractice. It's just the responsible thing to do.
Not that there happens to be much stripping going on at all on account of the fact that rats do not, in fact, wear clothes in the first place. They are not even very good pole dancers. Most of their dance moves consist of running up and down the poles, scaling the walls, and dangling from the ceiling with their tails. This is supposedly very titillating in rat culture... Not that you would know. You do not actually want to know. The strip club includes a bar for those who would like to indulge in alcoholic drinks, as well as private rooms for those who are interested in requesting a private show from one of the dancers.
While anyone under the age of 18 will be barred entry, adults may enter the premises — though they will be heavily judged and eventually escorted from the club once they begin to realize that you have no money to pay with. Actually, why did you come here in the first place...? Get out of here, you freak.
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An open, ethereal conservatory covered by vines, plants, and flowers on almost every surface. Here and there, you may stumble over some pulsing flesh or bone. Near the center of the back is a grand piano, insides blooming with more flowers and plants, and some sprout from between a few keys. Despite the foliage, the piano is playable and mostly in tune.
While audiences with the king are closed, the ballroom is always open; there's a dressing room with mice attendants (still bipedal and huge) who will happily scurry about to dress anyone who enters in the finest garments. The refreshments are still from Applebee's, but there's music and a more luxe ambiance, so who's complaining? Overlooking the ballroom floor is a particularly nice gazebo, which often has a very long line of rats waiting to loiter inside it and take rat pictures, and to the wings are verandas and terraces to get some fresh basement air, where there are underground flowers, pomegranate trees, and flesh.
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If you do choose to help feed it, the siding opens up to a grinder-like mechanism that bodies may be thrown into. This will be loud and messy, sorry about it.
Inside, it has seats for about 13 people (15 counting the driver and main passenger seats), and a corridor in the back that opens up to more rooms, though none of those can be opened. When you pass by the bus windows, sometimes the reflection in them isn't exactly your own; it's you, sure, but is it the you that you are right now? It looks... different, somehow.
Of more note is a device by one of the bus windows: if the bus has been fed recently and its engine is operating, it seems like you can use this device for... Identities? Huh.
Functionally, this means you can overlay yourself with another version of you from somewhere, but the catch is that you can't pick. This is an AU gacha, effectively, and you'll become a random AU of yourself until you're done using that Identity and return to the bus to disable it. You'll hear the sound of glass cracking and shattering whenever you use this function or disable it, and after use you will need to feed the bus again. Good thing this place is so full of rats!