Entry tags:
GRAVEYARD... 4!
GR͏∀VE̴Y͞A̵ЯD 18 DECOMMISSIONED
t̀h̡e u͝nḑerbe̸l͞l̵y ̸o͜f th̴è ̡şh̷i͠p.
Crushing pressure is the initial sensation you can recall upon awakening. The stench of fetid, hot steam fills your nose, motes of dust and dirt floating upwards to cling to your skin. Down you are pulled to the cold ground, and all at once you realize you have forgotten to breathe. As you gasp back to life, you are flung onto a pile of scraps and trash, as the enormous machine that spat you out grumbles a little, and then goes silent. You are whole somehow, alive... but at what cost?
Popping out of the grinder, you look yourself over and find that any injuries you may have incurred during your death will be healed. While the scars that remain from the process will serve as a stark reminder, you will be able to get up on your own two feet without issue.
Thin, tapering metal (?) claws unhook from overhead and lower themselves, proceeding to guide you around. Your clothing starts sticking uncomfortably to your skin in the humidity of this strange, new place. Overhead you can hear the tinny humming of flickering lights overhead, arranged in a singular, thin strip and snaking around the serpentine halls. Along exposed pipes, wires, and the walls, a rust-colored substance creeps in web-like patterns, climbing towards the ceiling lights.
The deep grinding and groaning of the ship begin to meld into one low, deep moan from all around. It dips and rises in pitch, and becomes sickening to listen to if you focus on it for too long. Maybe, it's the ship's way of saying Welcome, to the underbelly of the CSS Eudora, home of the decommissioned.
Thin, tapering metal (?) claws unhook from overhead and lower themselves, proceeding to guide you around. Your clothing starts sticking uncomfortably to your skin in the humidity of this strange, new place. Overhead you can hear the tinny humming of flickering lights overhead, arranged in a singular, thin strip and snaking around the serpentine halls. Along exposed pipes, wires, and the walls, a rust-colored substance creeps in web-like patterns, climbing towards the ceiling lights.
The deep grinding and groaning of the ship begin to meld into one low, deep moan from all around. It dips and rises in pitch, and becomes sickening to listen to if you focus on it for too long. Maybe, it's the ship's way of saying Welcome, to the underbelly of the CSS Eudora, home of the decommissioned.
Some things to keep in mind, while amongst the dead:
💀 Mini-events will be posted on WEDNESDAY at 3 PM EST / 12 PM PST, and are due at the same time they are for the living. Any changes to the schedule will be announced in the graveyard channels.
💀 Weekly effects will still hit you here, in the belly of the ship. Mods will make sure to announce any special changes based on being the graveyard; otherwise, please assume everything is 1:1!
💀 While not perfect, there is a healing factor in place. It is extremely sluggish, uncomfortable, and does not negate the fact that you're injured and likely in pain. If the injury is too severe, you might wind up dying from it if left untreated. Again. If you have a pre-existing condition like an illness that has been exacerbated by factors beyond your control, you will find that for the time being these symptoms are at their most minor.
💀 That said, while double death is possible, you'll find yourself reviving after 4 hours fully healed, but feeling like complete garbage for the rest of the day. Message your mods if you find yourself getting killed while dead, though! There might be a special surprise involved.
💀 Your possessions, minus clothing besides what you're wearing now, can be found in the bunk pods and their storage. Yes, while it might not include clothes, it does include any Omegamart Promotional Items, Scrap purchases, home items, etc that you were in possession of. if you had a lot of things, the cubby might jam or have difficulty closing. Better organize. If you arrive on Saturday during trial, belongings will return at the end of trial.
💀 Communications, while you cannot text via I.R.I.S., you can still send messages through HER-MES. All other functions for I.R.I.S. are available along with direct data transfers. Dead can send private letters to the living! An inbox can be accessed from the family computer at the canteen. If you find it locked, it is because we are updating it.
💀 Living livestream is broadcasted on the TV screen in the canteen!
✔️ Upgraded Quality ✔️ Audio ✔️ Translit Captions that sometimes fuck up ✔️ Dramatic panning ✔️ Color
💀 Planet locations are free to use! Upon the Eudora landing planetside, you will find that as you meander through the various parts of the Belly you may run into one of locations of the current planet instead of where you were meaning to go. These locations are indeed still populated, but the people are more like wisps and will not react much to any conversation. Though you can interact with stuff there you cannot take anything with you out of the location "rooms".
💀 Weekly effects will still hit you here, in the belly of the ship. Mods will make sure to announce any special changes based on being the graveyard; otherwise, please assume everything is 1:1!
💀 While not perfect, there is a healing factor in place. It is extremely sluggish, uncomfortable, and does not negate the fact that you're injured and likely in pain. If the injury is too severe, you might wind up dying from it if left untreated. Again. If you have a pre-existing condition like an illness that has been exacerbated by factors beyond your control, you will find that for the time being these symptoms are at their most minor.
💀 That said, while double death is possible, you'll find yourself reviving after 4 hours fully healed, but feeling like complete garbage for the rest of the day. Message your mods if you find yourself getting killed while dead, though! There might be a special surprise involved.
💀 Your possessions, minus clothing besides what you're wearing now, can be found in the bunk pods and their storage. Yes, while it might not include clothes, it does include any Omegamart Promotional Items, Scrap purchases, home items, etc that you were in possession of. if you had a lot of things, the cubby might jam or have difficulty closing. Better organize. If you arrive on Saturday during trial, belongings will return at the end of trial.
💀 Communications, while you cannot text via I.R.I.S., you can still send messages through HER-MES. All other functions for I.R.I.S. are available along with direct data transfers. Dead can send private letters to the living! An inbox can be accessed from the family computer at the canteen. If you find it locked, it is because we are updating it.
💀 Living livestream is broadcasted on the TV screen in the canteen!
✔️ Upgraded Quality ✔️ Audio ✔️ Translit Captions that sometimes fuck up ✔️ Dramatic panning ✔️ Color
💀 Planet locations are free to use! Upon the Eudora landing planetside, you will find that as you meander through the various parts of the Belly you may run into one of locations of the current planet instead of where you were meaning to go. These locations are indeed still populated, but the people are more like wisps and will not react much to any conversation. Though you can interact with stuff there you cannot take anything with you out of the location "rooms".
DISCUSSION
no subject
Hey--I'm gonna try using the interferometer to see if we can pick up on any CEM waves.
no subject
[this is, btw, actually a different gregor. metal arm and all. he looks like he hasn't slept lately and is less animated than normal gregor.]
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
no subject
(no subject)
(no subject)
no subject
Hey guys, take a look.
[Here are the results of his experiment!! C&Ped for easy reference:
- CEM waves are what they know already, some kind of element that can be measured by wavelength and frequency
- different wavelengths do different things, basically the potential to change shit is possibly limitless
- upon added research and knowledge, they can see the living component in the waves
- the living component is eldritch af so the biology is incomprehensible
- it is capable of masking itself to be unseen]
Do we have any data on those weird rooms from last week and this Monday, or anything about that planet we've been talking about? Does it match up with anything here?
[E.g. if you have ideas on applications for this info share them here]
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
no subject
Oh no. I sent Ellya regency rat nonsense, and she responded and she sounds hot.
no subject
[ just oh ]
(no subject)
(no subject)
(no subject)
no subject
patpat ]
At least you like one of the living ones...
(no subject)
(no subject)
(no subject)
(no subject)
no subject
(no subject)
(no subject)
(no subject)
no subject
[pats her shoulder in solidarity...]
(no subject)
(no subject)
no subject
though this is actually a different version who looks like he hasn't slept a day in his fucking life.]
There anywhere to grab coffee here, by the way?
no subject
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
...
...
...
...
no subject
Vash! Could you come here please?
[ they will show him the roster to see what happens.
also is he wearing his original arm? ]
no subject
I'm here. [ Oh... ] This is right...
[ Thinks. ]
Right—I somehow got here through a rift.
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
...
...
...
(no subject)
(no subject)
(no subject)
...
...
...
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
...
...
...
(no subject)
(no subject)
no subject
boy.]
no subject
(no subject)
no subject
he's brain-sending a response but also patting her shoulder. ]
no subject
no subject
She may have just been trying to remain professional? [While on the verge of a neural explosion but we digress]
no subject
Well. Since our powers are back, I've spoken to as many rats as I can. Both the big and the small. I asked if they knew anything about the Brain or the Organs, whether they've seen anything strange in the flesh walls, and if they had any idea about Vash and his rifts.
[Long sigh.]
And to nobody's surprise, they don't have much to say. The little flesh ones are mostly just brainless and hungry, the regular ones just say that the flesh isn't good to eat. The large ones are actually kind of nice once you get to know them? They were mostly interested in talking about some kind of love triangle going with um, "Gooferella" and the Flower Rat, and someone else. [respectfully redacts.] But they say they just steer clear of the organs themselves, and that their friend Jerry once wandered into the wall and was never seen again?
They also think Vash is going into rifts on purpose, probably to date someone. They suspect Almathea.
[Truly just withering on the spot.]
Anyway, if you want to read some love letters for fun, they're in the piano in the Dripping Debussy. Otherwise, I don't think we can rely on them for much of anything.
no subject
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
no subject
(no subject)
(no subject)
(no subject)
no subject
[ JUST ASK!! WHATEVER!!!! THIS IS SUCH A TITILLATING STORYLINE AND LIFE IS SHORT ]
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
...
...
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
no subject
H-how?!
[SHE WAS SO CAREFUL]
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
...
...
...
...
...
...
...
...
...
...
...
...
...
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
REVIVAL SUMMARY
[and that sure is scien's bread and butter! be useful, bitch!]
Based on discussions with Walker, we appear to be in a separate dimension that replicates parts of the ship. We can get to the other side via two beacons—ours will most likely be the Grinder, theirs the trash chute. These beacons also need to be fueled by power sources. The Tesseract will be on the side of the living, we can determine ours. The best options are heart and brain, and possibly recycling.
What they need to do on their side is ensure the Eudora stasis restores our bodies to the state prior to our deaths so we don't immediately die again. Supposedly, it should be naturally capable of this.
However, in the interim, after the beacons create a bridge between dimensions, we must have ourselves—in this memory, CEM form—transported in vessels. The living may create these vessels to capture our souls, or we can do it on this side. First Callisto, as long as he is corporeal, can carry us from this side to the next as a transport.
So in sum, we have the following action items: determine the power source, and decide what to do with our vessels. I am of the opinion that we create our own.
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
...
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
...
...
...
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
...
...
...
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
...
...
...
...
...
...
...
...
(no subject)
(no subject)
(no subject)
...
...
...
...
...
...
...
...
...
...
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
...
...
...
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
...
...
(no subject)
(no subject)
(no subject)
(no subject)
...